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Fast, Flexible and Powerful networking for Unity
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Fast, Flexible, Powerful and open source networking system for Unity and standalone



DarkRift takes a code-first approach to cloud based networking to make a super simple and super easy to learn networking solution that can be used for absolutely any type of game. The open source project is now hosted on GitHub by Unordinal, whose link you can find below.



- No CCU limitations - No need to fork out for expensive licenses no matter how many users.


- Unity or no Unity - Run your cloud servers from a Unity instance or run them standalone for a little extra performance.


- High performance - DarkRift was designed to be as fast, efficient and as powerful as you could ever need. Our multithreading expertise helps you take advantage of every CPU core and thread in your servers.


- Scalability - With DarkRift's state of the art server clustering, you can build a backend capable of seamlessly scaling with your player base.


Please note, this asset store package is infrequently updated and exists purely for ease of use with Unity. If you want the latest version please get it from GitHub!


GitHub


Unity Forum Thread


Community Discord


Documentation


Wiki


DarkRift Networking 2

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최신 버전
2.10.1
최신 릴리스 날짜
2021년 7월 6일
원본 Unity 버전
2018.4.36
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