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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.11f1
Compatible
Not compatible
Not compatible
Description

A code driven implementation of the Wave Function Collapse (WFC) algorithm. This package allows you to create your own modules and constraints for the WFC. There are samples to get you started, including a sudoku solver and a sprite sheet builder.


Using the WFC algorithm, you can generate levels, worlds, characters, props, or anything else you can think of. The thing you are generating only needs to be created of many sub parts that can fit together in lots of different ways.


With this package, you get a C# code solution with full documentation and sample code. You also get a wrapper for the algorithm to make running it in Unity easy. You also get 3 types of modules and constraints you can use in your projects right away.


Check out the documentation at https://github.com/cdhanna/WaveFunctionCollapserDocs

Technical details

- Wave Function Collapse solver

- Editor tooling: there are out-of-the-box constr

- Code friendly: the algorithm was designed first and foremost for a code-first development cycle.

- Extensible: you can create your own modules and constraints to create anything you want with the Wave Function Collapser.

Wave Function Collapser

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FREE
License type
File size
10.1 MB
Latest version
1.0
Latest release date
Jun 18, 2021
Original Unity version
2019.4.11
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