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Use this package to quickly set up real-time mesh slicing in your project or define a custom vertex function for an arbitrary way of separating the mesh (e.g. based on vertex color, bone-weight...).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.28f1
Not compatible
Compatible
Not compatible
Description

A powerful tool that can be used to slice, break, section and extract meshes. Written in C#, it provides a few basic examples for you to get started. The base scripts facilitate the mesh triangle separation through handlers. A few basic handlers are included. Later on you can make your own, more complex handlers.

A cube slicing mini-game is included so you can learn about the package in a fun way. Feel free to upgrade or change the game as you see fit.

Technical details
  • Works well with both convex and non-convex meshes.
  • Non-convex mesh calculations can be offloaded onto a worker thread leaving your FPS intact.
  • Multi-threading increases the speed of non-convex mesh calculations.
  • Proper tangent, normal and uv mapping.
  • Editor slicing that allows you to create sliced versions of your meshes trough the editor.
Related keywords

Triangle Separator 2

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$40
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License type
File size
33.8 MB
Latest version
2.1.1
Latest release date
Aug 1, 2022
Original Unity version
2020.3.28
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