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A different way to create 2d characters.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.13f1
Compatible
Compatible
Not compatible
Description

This asset helps you create 2d characters.


How does it work?

There is a component called LinearLimb, It takes 3 GameObjects as Handles, and draws a straight/curved line along these handles. It has many parameter for creating a suitable shape.You can use LinearLimb as an arm, leg and spine.



Pros:

- Fast and Easy: You can create a character in a few minutes.

- Easier Animating: Don't need to rotate bones, Just move handles.

- 2D Morph Animation: You can animate LinearLimb parameters to change colors and the shape of your character. (e.g. Hulk Transformation)


Cons:

- No Ragdoll Physics: You can't create ragdoll because characters are made of handles not bones.


Technical details

Main Components:

  • LinearLimb: Draw a straight/curved line.
  • LookAt2D: Rotate your GameObject in 2D space.
  • EyeController: Close/Open eyes.
  • BodyManager: It updates scripts in correct order.

Other Components:

  • FakeParent: It simulates child parent relations.(Just for recording animations)

Stick Figure

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License type
File size
6.3 MB
Latest version
1.0.0
Latest release date
Oct 8, 2021
Original Unity version
2019.4.13
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