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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.14f1
Compatible
Compatible
Not compatible
Additional compatibility information

URP requires Unity Version 2021.2+ [In Beta] or should support Shader Graph 12.0.0 for VertexID node.

Description

Standium Crowd Generator brings a live audience seated in a grandstand into your Olympic / Motorsports / Racing / Boxing events. Adpats to the space you have available in your game by creating rows and columns dynamically. Comes with vertex animation textures that run at very high FPS.


💺 Place a large dynamic grandstand seating area in your scene

Configure a grandstand of a seating capacity of up to 1300+ people to watch and react to your game live in realtime without a significant drop in FPS.


Create huge crowds of spectators with blazing fast speeds [with Vertex Animation Textures]

Generate a crowd for any Olympic / Motorsports / Racing / Boxing events. Control how the audience looks and reacts to the game. Color the crowd with a texture grid and offset animation timings to randomize motion. Vertex animation textures have been used to massively increase the FPS. [VAT reference - 4,000 Adams at 90 Frames Per Second | Yi Fei Boon]


🏟️ Many different grandstand architecture options to choose from

From Steel I beams to wooden bleachers to concrete outdoor steps, choose the architecture type to match the surrounding area of your game. Add or remove railings, steps and planks to match the vibe of your environment.


⛱️ Mix and match spectators and seat colors per grandstand

Want to represent a blue side for the volleyball team? Making the seating color blue and placing spectators in summer clothes will have the desired affect of a mid summer volley ball game on a beach.


⚙️ Great Optimization with Vertex Animation Textures and GPU instancing

From 200FPS to 550FPS GPU instancing can level the playing field. Using special shaders and scripts that eliminate the need for bone animations and gameobjects respectively, the performance boost becomes crucial on ever increasing demand for more functionality in the game scene.


Documentation Preview


Note:

- URP requires Unity Version 2021.2+ [In Beta] or should support Shader Graph 12.0.0 for VertexID node.

- Audience Sounds have not been included in this asset.


Technical details

Texture dimensions : 2k (Texture Atlas)

VAT Texture dimensions: 2k x 128

Polygon count: 1k

Number of meshes: 10

UV mapped: Yes

GPU Instanced shaders: Yes

Shader Variants : 2

Stadium Crowd Generator

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$19.99
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
197.7 MB
Latest version
1.0
Latest release date
Nov 12, 2021
Original Unity version
2020.3.14
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