평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
1 - 10 / 23개 표시
사용자 리뷰
정렬 기준
J
It works, but is a little dated
4 years ago
Juceisluce버전 2.13
Developer did replay and provided updated scripts.
이 리뷰가 도움이 되었나요?
1
0
a
Useful but a little rough around the edges
5 years ago
andygeersdt버전 2.13
I was very attracted to this library because it seems unique in this price range in offering junctions between different splines. And it does a fine job for basic needs - especially now that i have figured out how to position the control nodes using the mouse. However, it seems slightly rough around the edges in a few places (e.g. following a looped spline was a bit glitchy for me) and it's not totally clear how well supported it still is.
이 리뷰가 도움이 되었나요?
0
0
P
This is a really nice spline editor
5 years ago
P3ndragonLLC버전 2.13
This spline editor is a little jewel. The editor itself is one of the more comfortable I've used, and it includes very straight forward branch functionality.
I really appreciate that it generates a set of game objects for the spline path (including the editor handles) I can use for other things I want to hook to the same path.
It also has nice scripts for setting up a camera to follow the spline path itself or follow other objects that you have following the spline path.
이 리뷰가 도움이 되었나요?
0
0
n
Value for money
6 years ago
nekropantz버전 2.13
This is a really solid asset. Easy to get going and reliable. the branching logic and demo are especially useful. My only critiques are that I wish I could customise the gizmos (the twist markers are too short) and that I can't figure out how sample the spline at even world space distances which is pretty important for me and the documentations is quite minimal. T
hat said, if you are looking for a quick spline tool for cheap this is great.
이 리뷰가 도움이 되었나요?
0
0
Hey,
At first the green line did not showed up when using HDRP (Unity 2019.1).
I found a fix for this: in the GLRenderer class, simply change the name of the Draw() function by OnRenderObject(). It's a Unity method and will work by itself.
I then removed the GLCamera class entirely from the project for cleaning, but it's not mandatory.
Great asset, works good and does what is supposed to do.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
6 years ago에 답변됨
Thank you for fix and feedback!
The Green line connecting the dots is not visable in LWRP. Please Fix
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
7 years ago에 답변됨
Please upgrade to 2019.1 and replace Assets\Battlehub\RTHandles\Scripts\GLCamera.cs with following
using UnityEngine;
using UnityEngine.Rendering;
namespace Battlehub.RTHandles
{
/// <summary>
/// Camera behavior for GL. rendering
/// </summary>
[ExecuteInEditMode]
public class GLCamera : MonoBehaviour
{
public int CullingMask = -1;
private Camera m_camera;
private void Awake()
{
m_camera = GetComponent<Camera>();
#if UNITY_2019_1_OR_NEWER
RenderPipelineManager.endCameraRendering += OnEndCameraRendering;
#endif
}
private void OnDestroy()
{
#if UNITY_2019_1_OR_NEWER
RenderPipelineManager.endCameraRendering -= OnEndCameraRendering;
#endif
}
#if UNITY_2019_1_OR_NEWER
private void OnEndCameraRendering(ScriptableRenderContext context, Camera camera)
{
if (m_camera == camera)
{
Camera.SetupCurrent(camera);
if (GLRenderer.Instance != null)
{
GLRenderer.Instance.Draw();
}
}
}
#endif
private void OnPostRender()
{
if (GLRenderer.Instance != null)
{
GLRenderer.Instance.Draw();
}
}
}
}
S
Works and superb support
7 years ago
SuperLemonBits이전 버전 2.12
I had a problem with the asset and it was solved by the creator in a few hours. A great asset and even better support!
이 리뷰가 도움이 되었나요?
0
0
Resurrected this spline package for a new project due to ease of use in a previous one, however I've run into a snag with the twist angle of certain spline paths... creating a parabolic arc causes objects following the spline to flip 180 degrees at the vertex of any parabolic. I've reached out to the author by email but as of yet haven't heard back. EDIT: I resolved the issue by using another package, after using this package for a year, the inability of this spline package to handle dynamic vs static orientation to the spline as well as defining the follow vector eg forward up down left right local vs world makes this package untenable for certain spline behaviors, eg an airplane performing an immelman or s turn, a j turn etc. So I have reduced my rating to three stars. There are other packages on the asset store that handle this, but I will refrain from advertising other devs in a review. Will update rating if this issue is addressed. Still a solid basic tween program for the price but there are definite limitations to this package.
이 리뷰가 도움이 되었나요?
1
0
c
UX could use some work and the plugin doesn't work with UWP
8 years ago
chase-cobb이전 버전 2.11
The user experience could be improved upon by making the splines render correctly when selected, instead of having to double click the root object, as well as showing the direction of the spline in an obvious way. The toolset provided is not very user friendly, but I was able to make it work well enough for my project after spending some time with it.
After 3 months of building a dependency on this plugin in my project, I tried to export a UWP build only to realize it doesn't support binary formatters/serializers. So short of rewriting fundamental portions of this plugin, I must now find a new spline editor and integrate it into my project.
Maybe list the platforms you've tested it working with so others might avoid the same issue.
이 리뷰가 도움이 되었나요?
0
2
퍼블리셔 답변:
8 years ago에 답변됨
Hi, thanks for feedback.
It is possible to create a UWP build with latest version of spline editor (2.12) and unity 2017 or higher
Regards,
Vadym
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members