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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

Vadim Andriyanov
23件のレビュー
$7
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J
It works, but is a little dated
4 years ago
Juceisluceバージョン 2.13 で
Developer did replay and provided updated scripts.
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1
0
a
Useful but a little rough around the edges
5 years ago
andygeersdtバージョン 2.13 で
I was very attracted to this library because it seems unique in this price range in offering junctions between different splines. And it does a fine job for basic needs - especially now that i have figured out how to position the control nodes using the mouse. However, it seems slightly rough around the edges in a few places (e.g. following a looped spline was a bit glitchy for me) and it's not totally clear how well supported it still is.
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P
This is a really nice spline editor
5 years ago
P3ndragonLLCバージョン 2.13 で
This spline editor is a little jewel. The editor itself is one of the more comfortable I've used, and it includes very straight forward branch functionality. I really appreciate that it generates a set of game objects for the spline path (including the editor handles) I can use for other things I want to hook to the same path. It also has nice scripts for setting up a camera to follow the spline path itself or follow other objects that you have following the spline path.
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n
Value for money
6 years ago
nekropantzバージョン 2.13 で
This is a really solid asset. Easy to get going and reliable. the branching logic and demo are especially useful. My only critiques are that I wish I could customise the gizmos (the twist markers are too short) and that I can't figure out how sample the spline at even world space distances which is pretty important for me and the documentations is quite minimal. T hat said, if you are looking for a quick spline tool for cheap this is great.
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s
Also works with HDRP
6 years ago
ssurgetバージョン 2.13 で
Hey, At first the green line did not showed up when using HDRP (Unity 2019.1). I found a fix for this: in the GLRenderer class, simply change the name of the Draw() function by OnRenderObject(). It's a Unity method and will work by itself. I then removed the GLCamera class entirely from the project for cleaning, but it's not mandatory. Great asset, works good and does what is supposed to do.
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パブリッシャーからの返信:
6 years ago に返信
Thank you for fix and feedback!
n
No Line visable in LWRP 2018.4
7 years ago
nadhimali以前のバージョン 2.12 で
The Green line connecting the dots is not visable in LWRP. Please Fix
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0
0
パブリッシャーからの返信:
7 years ago に返信
Please upgrade to 2019.1 and replace Assets\Battlehub\RTHandles\Scripts\GLCamera.cs with following using UnityEngine; using UnityEngine.Rendering; namespace Battlehub.RTHandles { /// <summary> /// Camera behavior for GL. rendering /// </summary> [ExecuteInEditMode] public class GLCamera : MonoBehaviour { public int CullingMask = -1; private Camera m_camera; private void Awake() { m_camera = GetComponent<Camera>(); #if UNITY_2019_1_OR_NEWER RenderPipelineManager.endCameraRendering += OnEndCameraRendering; #endif } private void OnDestroy() { #if UNITY_2019_1_OR_NEWER RenderPipelineManager.endCameraRendering -= OnEndCameraRendering; #endif } #if UNITY_2019_1_OR_NEWER private void OnEndCameraRendering(ScriptableRenderContext context, Camera camera) { if (m_camera == camera) { Camera.SetupCurrent(camera); if (GLRenderer.Instance != null) { GLRenderer.Instance.Draw(); } } } #endif private void OnPostRender() { if (GLRenderer.Instance != null) { GLRenderer.Instance.Draw(); } } } }
S
Works and superb support
7 years ago
SuperLemonBits以前のバージョン 2.12 で
I had a problem with the asset and it was solved by the creator in a few hours. A great asset and even better support!
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O
Works well, code is hard to dig into.
7 years ago
OhmMu以前のバージョン 2.12 で
Resurrected this spline package for a new project due to ease of use in a previous one, however I've run into a snag with the twist angle of certain spline paths... creating a parabolic arc causes objects following the spline to flip 180 degrees at the vertex of any parabolic. I've reached out to the author by email but as of yet haven't heard back. EDIT: I resolved the issue by using another package, after using this package for a year, the inability of this spline package to handle dynamic vs static orientation to the spline as well as defining the follow vector eg forward up down left right local vs world makes this package untenable for certain spline behaviors, eg an airplane performing an immelman or s turn, a j turn etc. So I have reduced my rating to three stars. There are other packages on the asset store that handle this, but I will refrain from advertising other devs in a review. Will update rating if this issue is addressed. Still a solid basic tween program for the price but there are definite limitations to this package.
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c
UX could use some work and the plugin doesn't work with UWP
8 years ago
chase-cobb以前のバージョン 2.11 で
The user experience could be improved upon by making the splines render correctly when selected, instead of having to double click the root object, as well as showing the direction of the spline in an obvious way. The toolset provided is not very user friendly, but I was able to make it work well enough for my project after spending some time with it. After 3 months of building a dependency on this plugin in my project, I tried to export a UWP build only to realize it doesn't support binary formatters/serializers. So short of rewriting fundamental portions of this plugin, I must now find a new spline editor and integrate it into my project. Maybe list the platforms you've tested it working with so others might avoid the same issue.
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2
パブリッシャーからの返信:
8 years ago に返信
Hi, thanks for feedback. It is possible to create a UWP build with latest version of spline editor (2.12) and unity 2017 or higher Regards, Vadym
e
Great choise if we are talking only about splines
8 years ago
erlioniel以前のバージョン 2.11 で
Nice one, but there is a better option to buy - Mesh Deformer, it contains the same functionality plus super cool bonus. Vadim prefered to make another asset then making this one bigger and cooler.
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8.5 万人以上の顧客による評価
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10 万人以上のフォーラムメンバーが支持
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