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Skinn is a collection of tools to work with skinned meshes designed around the Vertex Mapper .


The VM is a component that creates a skinned mesh from a target renderer with the skin and or blend-shapes from a source mesh.


VM Features:

Blazing fast calculations powered by compute shaders.

Works with animated models.

Bone-Weight projection with smoothing options.

Multi-frame Blend-shape projection with lighting options.

Bone and Blend-shape Filtering.

Real-time skinning preveiw of the source and target.


Core Features:

Save unsaved mesh assets when creating prefabs.

Drag & Drop models and merge their bones.

Nested Context Command System with over a 100 commands for working with assets.


Notable Context Commands Features:

Optimize and remove unwanted Bones..

Split Meshes by submesh, uv, or bone.

Inflate and deflate meshes.

Combining and splitting meshes with skin and blend-shapes.

Remove or rename Blend-shapes.

Bind-posing skin and blend-shapes.

Basic FBX exporting.

Command Browser Window for command descriptions.


New in 0.7

TexturePacker.cs. a component based atlas tool.

BlendshapeController.cs. a blendshape inspector for multiple skinned meshes.

20+ new commands


All Context Commands:

SkinnedMeshRenderer/Bones/Combine Bones

SkinnedMeshRenderer/Bones/Optimize Array

SkinnedMeshRenderer/Bones/Remove Bone

SkinnedMeshRenderer/Bones/Remove Child Bones

SkinnedMeshRenderer/Bones/Edit Transforms

SkinnedMeshRenderer/Bounds/Reset

SkinnedMeshRenderer/Bounds/Reset All

SkinnedMeshRenderer/Bounds/Encapsulate/Selection

SkinnedMeshRenderer/Bounds/Encapsulate/All

Renderer/Clipboard/Copy

Renderer/Clipboard/Paste/Blend-shapes

Renderer/Clipboard/Paste/Mesh As Blend-shape

Renderer/Clipboard/Paste/Mesh

Renderer/Clipboard/Paste/Mesh Cloned

Renderer/Clipboard/Paste/Material(s)

SkinnedMeshRenderer/Clipboard/Paste/Bones

Renderer/Clipboard/Paste/VertexData/Vertices

Renderer/Clipboard/Paste/VertexData/Normals&Tangents

Renderer/Clipboard/Paste/VertexData/Colors

Renderer/Clipboard/Paste/VertexData/Colors32

Renderer/Clipboard/Paste/VertexData/UVs

Renderer/Export/FBX

SkinnedMeshRenderer/Export/FBX All Transforms

Renderer/Export/Experimental/Atlas/512

Renderer/Export/Experimental/Atlas/1024

Renderer/Export/Experimental/Atlas/2048

Renderer/Export/Experimental/Atlas/4096

Renderer/Export/Experimental/Atlas HardSurface/2048

Renderer/Export/TextFilter/Blendshapes

Renderer/Material/Clone

Renderer/Mesh/Colors/Clear

Renderer/Mesh/Colors/From Material/Color

Renderer/Mesh/Colors/From Material/Color UV Seams

Renderer/Mesh/Name/Rename Renderer

Renderer/Mesh/Name/From Renderer

Renderer/Mesh/Name/From Parent

Renderer/Mesh/Name/From Root

Renderer/Mesh/Normals/Rotate with Tangents

Renderer/Mesh/Normals/Rotate

Renderer/Mesh/Tangents/Rotate

Renderer/Mesh/Normals/Clear

Renderer/Mesh/Normals/Recalculate/Smoothed

Renderer/Mesh/Normals/Recalculate/Unity

Renderer/Mesh/Tangents/Clear

Renderer/Mesh/Tangents/Recalculate

Renderer/Mesh/Vertices/Inflate/0.1

Renderer/Mesh/Vertices/Inflate/0.5

Renderer/Mesh/Vertices/Inflate/1

Renderer/Mesh/Vertices/Deflate/0.1

Renderer/Mesh/Vertices/Deflate/0.5

Renderer/Mesh/Vertices/Deflate/1

Renderer/Mesh/Vertices/Weld/Low Precision

Renderer/Mesh/Vertices/Weld/High Precision

SkinnedMeshRenderer/Shapes/Create/Expanded Shape

SkinnedMeshRenderer/Shapes/Create/Bones/Expanded Shape All

SkinnedMeshRenderer/Shapes/Extract/Single

SkinnedMeshRenderer/Shapes/Extract/All

SkinnedMeshRenderer/Shapes/Invert

Renderer/Shapes/Remove/Shape

Renderer/Shapes/Remove/Data/Vertices/Shape

Renderer/Shapes/Remove/Data/Vertices/All

Renderer/Shapes/Remove/Data/Normals/Shape

Renderer/Shapes/Remove/Data/Normals/All

Renderer/Shapes/Remove/Data/Tangents/Shape

Renderer/Shapes/Remove/Data/Tangents/All

Renderer/Shapes/Remove/Unused

Renderer/Shapes/Remove/All

SkinnedMeshRenderer/Shapes/Merge Duplicate Shapes

SkinnedMeshRenderer/Shapes/Zero Values

SkinnedMeshRenderer/Shapes/Edit Names

SkinnedMeshRenderer/Shapes/Load

SkinnedMeshRenderer/Shapes/Sort

SkinnedMeshRenderer/Shapes/Sync

SkinnedMeshRenderer/Shapes/Log

SkinnedMeshRenderer/Skin/Bake to Mesh Renderer

SkinnedMeshRenderer/Skin/Bind-pose

MeshRenderer/Skin/SkinToParent

Renderer/SubMesh/Combine/Clear

SkinnedMeshRenderer/SubMesh/Combine/Merge Shared

SkinnedMeshRenderer/SubMesh/Combine/Selection/Merge Shared

SkinnedMeshRenderer/SubMesh/Combine/Selection/Keep Shared

MeshRenderer/SubMesh/Combine/Merge Shared

MeshRenderer/SubMesh/Combine Selection/Merge Shared

MeshRenderer/SubMesh/Combine Selection/Keep Shared

Renderer/SubMesh/Flip/Flip Faces

Renderer/SubMesh/Flip/Add Flipped Faces

Renderer/SubMesh/Split/Submeshes

Renderer/SubMesh/Split/Bones/All

Renderer/SubMesh/Split/Bones/Hierarchical

Renderer/SubMesh/Split/UV Islands

Renderer/SubMesh/Split/UV Islands Compare Vertices

Renderer/Tools/Create Lattice Deformer

Renderer/Tools/Create Texture Packer

Transform/Cache/Store Local

Transform/Cache/Load Local

Transform/Export/Transforms

Transform/Export/Transforms For Avatar

Transform/Child HideFlags/HideInHierarchy

Transform/Child HideFlags/HideInInspector

Transform/Child HideFlags/None

Transform/Child HideFlags/NotEditable

Transform/Mirror/Left To Right

Transform/Mirror/Right To Left

Transform/Mirror/Children/Left To Right

Transform/Mirror/Children/Right To Left

Transform/Mirror/All/Left To Right

Transform/Mirror/All/Right To Left

Transform/Ensure Unique Names

Transform/Remove Scale And Rotation

Transform/Select/Mesh Filters

Transform/Select/Skinned Meshes

Transform/Select/Missing Components


Forums

Unity Community

Itch Community


Check out a fully featured version of the VM for Free. Commands and Core features are not include in the free version.

Skinn Vertex Mapper (Free Edition)

Skinn Pro

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License type
File size
1.2 MB
Latest version
0.71
Latest release date
Mar 31, 2020
Original Unity version
2017.4.19 or higher
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