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Dummiesman
130개 사용자 리뷰
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m
Very Good!
a month ago
Good asset! Using it for my game and UGC stuff!
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0
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L
Works fine. Android require some work.
7 months ago
LaserJaguar버전 2.02
Works fine, sometimes objects are mirrored. To run it on Android - you first need to have correct path to the file, which may be a problem because there are two different types of paths - one starts with: 1. content://com.android.externalstorage.documents... and the other is: 2. /storage/emulated/<userid>/Android/data... So you have to keep an eye on it, check correctness with debug. If you know the correct "/storage/..." path - you cool, just use it. However modern Android philosophy preferred the first one and most likely you will get it. If you are using Runtime File Browser asset from the store - you will get the first type of path to the file. To make it work you have to parse it into second or create your own stream with Runtime File Browser helpers. Let's say path is objPath, then: byte[] fileBytes = FileBrowserHelpers.ReadBytesFromFile(objPath); Stream stream = new MemoryStream(fileBytes); GameObject loadedObject = new OBJLoader().Load(stream); Also you have to include Standard (Specular setup) shader into project settings->Graphics->always included shaders but this will increase build time and apk size, so it is better to create simplest possible shader for your render pipeline with only 1 variant and include it instead. Change shader name from "Standard (Specular setup)" to yours in OBJLoaderHelper.cs and in MTLLoader.cs
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2
0
D
Good but brings in Mirrored obj :(
9 months ago
David69버전 2.02
Useful but the imported OBJ is a mirror image of the original - i.e. reverses left & right. Is there a way to fix this ?
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0
0
W
Works with URP
a year ago
Wompscepter버전 2.02
Fantastic resource. For those who are wondering how to use it with URP, go into MTLLoader.cs and switch out the "Standard (Specular setup)" shader with the "Universal Render Pipeline/Lit" shader
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4
0
S
Great
a year ago
SteveAccenture버전 2.02
How to use it with urp pipeline?
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1
0
E
Great
2 years ago
EduardoSeitz버전 2.02
Exactly what I was looking for.
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0
0
d
how to import texture
2 years ago
daman09버전 2.02
Its a good package and helps a lot but I want to know if someone can tell me how to import the textures with the obj files.
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0
0
d
Nice Asset
2 years ago
deleted버전 2.02
I can load obj very briefly. Also can save both money and the time. And nice reference for doing import obj.
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1
0
N
It Works
2 years ago
Ndogg27버전 2.02
This asset imports OBJ files at runtime. For free. Saving you time. Therefore, it's expected that some modifications are necessary to get it fully implemented into your project.
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0
0
S
Огонь!
2 years ago
SerJoCristo버전 2.02
Спасибо, очень классный плагин!
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