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このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
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If you need to quickly create uniquely shaped pebbles, rocks, and boulders for your game, Procedural Rocks could very well be your answer. If you need a quick way of texturing rocks, or rocky surfaces, Procedural Rocks can help with that as well. With infinite rock possibilities, Procedural Rocks can help you build something beautiful!
Features
* Create rocks of varying shapes and sizes by changing only a few values on the procedural rock editor panel.
* Custom shaders of varying complexity that allow for realistic and seamless procedural rock texturing that is as easy as setting a material to an object.
* With 3 built in noise layers, your rocks will have plenty of room to become more natural and unique, and if not, you can simply add more via procedural modifiers.
* Add additional modifiers to your rocks if the ones included aren't enough, such as noise, twist, and melt modifiers.
* Change the tessellation of rocks in real-time without changing any of the rocks other properties (great for creating LOD prefabs for rocks).
* Export rocks as .obj files, so that they can be edited in some of your favorite modeling tools.
Feedback is welcome, and if you'd like any additional features added in the future, feel free to let me know, and I'll see what I can do.
Features
* Create rocks of varying shapes and sizes by changing only a few values on the procedural rock editor panel.
* Custom shaders of varying complexity that allow for realistic and seamless procedural rock texturing that is as easy as setting a material to an object.
* With 3 built in noise layers, your rocks will have plenty of room to become more natural and unique, and if not, you can simply add more via procedural modifiers.
* Add additional modifiers to your rocks if the ones included aren't enough, such as noise, twist, and melt modifiers.
* Change the tessellation of rocks in real-time without changing any of the rocks other properties (great for creating LOD prefabs for rocks).
* Export rocks as .obj files, so that they can be edited in some of your favorite modeling tools.
Feedback is welcome, and if you'd like any additional features added in the future, feel free to let me know, and I'll see what I can do.
Procedural Rocks
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