평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.10f1 | Compatible | Compatible | Compatible |
Procedural indicators generates standard unity meshes. You can use any material you want and it will work on all render pipelines, but if you want to use vertex color information you need a shader that uses vertex colors. Default shaders that use vertex colors are provided for each render pipeline.
With this package, you can generate a wide variety of 3D arrows. Define the path of the arrow using editable paths, and then you can change the size, rotation, color, transparency, and shape along that path. It can be rendered per frame so by changing path, color, or shape over time the arrow can be animated.
The procedural indicators package also supports arrows with dashed paths and arrows made of custom meshes (spheres, boxes, or any other unity mesh). You can define arrow tips on both ends of the path using similar options that are used for the main path.
It also includes procedural selection indicators, which enable the user to define a selection path around the object (normal, dashed, or made of shapes). Selection indicator paths can project to ground or any other object specified in the obstacle layer.
Grid indicator draws a 3D wire grid and grid mesh indicator slices a mesh into a 3D grid of cells that can be colorized.
Very useful for navigation in games and VR/AR applications.
Great for strategy, racing, and puzzle games or fps tutorial levels/objectives.
Procedural Indicators
