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Generate NURBS (Non-Uniform Rational B-Splines) surfaces in Unity with ease for complex procedural mesh generation. Ideal for runtime mesh generation, terrain generation, precision modelling, etc
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.4.29f1 | Compatible | Compatible | Compatible |
Technical details
- Curve Degree: Number of control points influencing each position. (linear; quadratic; cubic, etc)
- Surface Resolution: Use more or fewer polygons to describe the curve with more or less detail.
- Knot Vector: Customizable knot vector for advanced uses.
- Surface Sampling: Sample surface coordinates from UV values.
- Editor and Runtime: Generate at runtime and in-editor.
- Runtime Editing: Optimized for runtime generation and editing
Related keywords
NURBS Surface
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License agreement
Standard Unity Asset Store EULALicense type
File size
284.3 KB
Latest version
1.0
Latest release date
Dec 8, 2021
Original Unity version
2019.4.29
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