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NanoLOD is a 100% FREE tool to generate LODs (Levels of Details) within Unity! This will help you to achieve better performance in your games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.2.1f1
Compatible
Compatible
Compatible
Description

Automatic LOD generation.

With NanoLOD, you can automatically create LODs to make your game run faster!


But what are LODs?

LODs is the abbreviation for Levels of Details. It is an optimization technique that consists of switching models with lower resolution versions (fewer triangles) the farther they are from the screen.

Unity supports LODs with the LODGroup component but does not generate the lower resolution version of your meshes. Nanolod does that for you!


Why Nanolod?

  • It's free 😎
  • It's fast 🚀
  • It works seamlessly with Unity LODs. No additional components or custom scripts to add to your game. It just works.
  • It supports all mesh attributes. Animations, normals, UV (channels 0 and 1 for lightmaps), vertex colors, ...
  • It is based on an innovative decimation algorithm. Based on an exclusive lightweight mesh data structure, the algorithm uses a more advanced approach than the standard quadric decimation and metaheuristics for best-in-class optimization.
  • It's also portable! Since this is all C#, it is compatible with all Unity-supported platforms if you need its feature at runtime.

To request a feature, report a bug, or simply discuss technical stuff, please come join us on the Nanolabo discord channel!


Technical details
  • It works seamlessly with Unity's LODGroup. There is no additional component or boilerplate.
  • You can access LODs settings directly from the model importer window.
  • It supports animations, normals, UV (channels 0 and 1 for lightmaps), vertex colors, ...
  • It uses a groundbreaking decimation algorithm and allows LODs of much better quality for the same polycount compared to other implementations.

Nanolod | Automatic LODs

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FREE
License type
File size
18.4 MB
Latest version
1.2
Latest release date
Nov 4, 2021
Original Unity version
2020.2.1
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