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More powerful than I was expecting
6 months ago
NikoVReality基于版本3.0.5
I was sceptical about this asset at first, because I already had some slicer in my project, and why would I try another one which can simply cut the Mesh with a Plane (I was thinking)?
But I've faced some difficulties when:
1) I needed to use multiple blades on a single object at the same time - I was having issues with my existing slicer;
2) I wanted to slice characters with SkinnedMeshRenderer - and also could not make it with my slicer.
So - I decided to try this out. And it worked with just a few minor adjustments (should also mention that the code is very clean and structure is not complicated)! Now I'm using this MeshSlicer to cut PuppetMaster Ragdoll characters, and for my SawMill to cut the logs with many blades. Actually for everything, knives, chain saw etc... And all this in my VR game.
Well deserved 5 stars!
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It doesn't work, I followed the very (!) barebones documentation. It just simply doesn't work; it cuts the ragdoll but not the mesh. Also, there is no example scene in which a skinnedmeshrenderer character is cut.
edit: I think I figured it out, I was using configurable joints, instead of character joints, so that was important. Giving it 3 stars because it works, but also the docs are very unclear.
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L
Leaving five for heads up
a year ago
LoneSomeBrotha基于上一个版本 3.0.4
it does work but on how you use it. I have never made ai in my life of development and used emerald ai and it works with it but you have to figure out how to apply damage to without it breaking so quickly. otherwise, you just get multiple fractured and moving ai. I couldn't figure this out so i just uninstalled it. im not saying don't buy this but hope you know what you are doing to get this working for your needs.
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Not exactly user friendly & is very buggy.
a year ago
NinjaPlayground基于上一个版本 3.0.4
Update:
After looking into as many Skinned Mesh Render slicing packages I could, this does the job but is too buggy to be reliable. For that I have to give it 2 stars. Too often do enemies duplicate themselves when being sliced, doesn't detect slicing or just causes too many issues. I discovered a few changes which makes things work better, but not all the time. Human & Generic rigged characters are slightly different. I personally believe this package is also too expensive for what it offers.
Here's what I learned:
Slicing Characters (Human): Half of the time slicing characters would stop working or wouldn't work at all until I switched all the bone rigidbodies to kinematic.
Slicing Characters (Generic): Would not work until I added a dummy rigidbody onto the empty "root" of the skeleton for the skinned mesh renderer. For whatever reason this allowed the slicing to function.
Slicing complicated static meshes: Only put the components needed on the parent object. It will find all the colliders on the children for the slicing to work correctly.
I'm not a programmer so there's alot I wish was added out of convenience such as Unity events, or being able to add different audio on slicing, etc. Everything is hidden under the hood which makes it difficult for me to use.
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Our team made the somewhat risky decision to rely on a mesh slicer for a core game mechanic where you can slice the whole map and move the pieces. Without the power to slice complex shapes, we would probably have to build everything out of convex volumes. This asset sped up our workflow and saved us a lot of headache. Thanks!
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Awesome slice asset that can slice even skinned mesh! Very polite and responsible developer.
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Using v 2.0.7 for a VR project. I made a saw to cut objects.
Very fast with complex meshes and using compound colliders. Code well documented. Playing with event handlers provided great customization for my project.
Dev replied fast and tried to help me with all my doubts.
Definitely a top asset!
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j
very useful asset
3 years ago
jefflin0424基于上一个版本 2.0.7
The author quickly responded to my questions and let me complete the development requirements
It would be great if the documentation could also explain the plugin script parameters
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