Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Showing 1 - 10 of 44
User Reviews
Sort by
N
More powerful than I was expecting
6 months ago
NikoVRealityon version 3.0.5
I was sceptical about this asset at first, because I already had some slicer in my project, and why would I try another one which can simply cut the Mesh with a Plane (I was thinking)?
But I've faced some difficulties when:
1) I needed to use multiple blades on a single object at the same time - I was having issues with my existing slicer;
2) I wanted to slice characters with SkinnedMeshRenderer - and also could not make it with my slicer.
So - I decided to try this out. And it worked with just a few minor adjustments (should also mention that the code is very clean and structure is not complicated)! Now I'm using this MeshSlicer to cut PuppetMaster Ragdoll characters, and for my SawMill to cut the logs with many blades. Actually for everything, knives, chain saw etc... And all this in my VR game.
Well deserved 5 stars!
Was this review helpful?
0
0
It doesn't work, I followed the very (!) barebones documentation. It just simply doesn't work; it cuts the ragdoll but not the mesh. Also, there is no example scene in which a skinnedmeshrenderer character is cut.
edit: I think I figured it out, I was using configurable joints, instead of character joints, so that was important. Giving it 3 stars because it works, but also the docs are very unclear.
Was this review helpful?
0
0
L
Leaving five for heads up
a year ago
LoneSomeBrothaon previous version 3.0.4
it does work but on how you use it. I have never made ai in my life of development and used emerald ai and it works with it but you have to figure out how to apply damage to without it breaking so quickly. otherwise, you just get multiple fractured and moving ai. I couldn't figure this out so i just uninstalled it. im not saying don't buy this but hope you know what you are doing to get this working for your needs.
Was this review helpful?
0
0
N
Not exactly user friendly & is very buggy.
a year ago
NinjaPlaygroundon previous version 3.0.4
Update:
After looking into as many Skinned Mesh Render slicing packages I could, this does the job but is too buggy to be reliable. For that I have to give it 2 stars. Too often do enemies duplicate themselves when being sliced, doesn't detect slicing or just causes too many issues. I discovered a few changes which makes things work better, but not all the time. Human & Generic rigged characters are slightly different. I personally believe this package is also too expensive for what it offers.
Here's what I learned:
Slicing Characters (Human): Half of the time slicing characters would stop working or wouldn't work at all until I switched all the bone rigidbodies to kinematic.
Slicing Characters (Generic): Would not work until I added a dummy rigidbody onto the empty "root" of the skeleton for the skinned mesh renderer. For whatever reason this allowed the slicing to function.
Slicing complicated static meshes: Only put the components needed on the parent object. It will find all the colliders on the children for the slicing to work correctly.
I'm not a programmer so there's alot I wish was added out of convenience such as Unity events, or being able to add different audio on slicing, etc. Everything is hidden under the hood which makes it difficult for me to use.
Was this review helpful?
4
0
Our team made the somewhat risky decision to rely on a mesh slicer for a core game mechanic where you can slice the whole map and move the pieces. Without the power to slice complex shapes, we would probably have to build everything out of convex volumes. This asset sped up our workflow and saved us a lot of headache. Thanks!
Was this review helpful?
1
0
L
Best slice tool!
3 years ago
Landcasteron previous version 2.0.7
Reviewer was gifted package by publisher.
Awesome slice asset that can slice even skinned mesh! Very polite and responsible developer.
Was this review helpful?
0
0
Using v 2.0.7 for a VR project. I made a saw to cut objects.
Very fast with complex meshes and using compound colliders. Code well documented. Playing with event handlers provided great customization for my project.
Dev replied fast and tried to help me with all my doubts.
Definitely a top asset!
Was this review helpful?
1
0
j
very useful asset
3 years ago
jefflin0424on previous version 2.0.7
The author quickly responded to my questions and let me complete the development requirements
It would be great if the documentation could also explain the plugin script parameters
Was this review helpful?
0
0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersCopyright © 2026 Unity Technologies
All prices are exclusive of tax