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Mesh Explosion lets you dynamically slice 3D meshes and apply physics-based explosions with changeable debris, Using Job System for performance. Perfect for creating destructible environments.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.24f1
Compatible
Not compatible
Not compatible
Description

** Uses the EzySlice Library for mesh cutting under the MIT license(file is included)


Mesh Explosion is a powerful tool for creating dynamic, physics-driven destruction in Unity. With this asset, you can slice 3D models into fragments and apply realistic explosion forces to simulate destruction. The system leverages the EzySlice library for efficient mesh cutting and Unity's Job System for handling complex physics calculations in parallel, ensuring performance stays high even in detailed scenes.

Key Features:

  • Dynamic Mesh Slicing: Break any 3D mesh into smaller fragments based on random or grid-based slicing algorithms.
  • Physics-Based Explosions: Apply customizable explosion forces, shockwaves, and torque to each fragment for realistic destruction effects.
  • Optimized with Job System: Mesh Explosion integrates with Unity’s Job System, ensuring parallelized, high-performance physics calculations, especially in complex scenes.
  • Customizable Debris: Control the number, size, and behavior of debris, including lifetime and physics properties, for added realism.
  • Flexible Editor: A custom inspector offers foldable sections to easily adjust explosion, debris, and slicing settings.

Problem It Solves:

Creating realistic destruction effects in Unity can be resource-intensive and time-consuming. Pre-cut models and animations often lack flexibility and customization, while real-time physics-based destruction can be inefficient and slow. Mesh Explosion solves these problems by dynamically slicing meshes and applying physics-driven explosions in real time. The integration with Unity’s Job System ensures that even complex scenes with many fragments run smoothly, making it the ideal solution for destructible environments, action sequences, or cinematic effects.

Use Mesh Explosion to elevate the visual quality of your game and create unforgettable moments with realistic, physics-driven destruction.

Technical details

Key Features:

  • Dynamic Mesh Slicing: Break any 3D model into smaller fragments using randomized or grid-based slicing techniques.
  • Realistic Physics: Apply explosion forces, shockwave effects, and torque to the fragments, all powered by Unity’s physics system.
  • Job System Integration: Mesh Explosion uses Unity’s Job System to process physics calculations in parallel, improving performance in complex scenes.
  • Customizable Debris: Define the size, amount, and behavior of debris pieces with full control over their appearance, lifetime, and physics properties.
  • Easy-to-Use Editor: A polished custom editor allows you to control all settings from the Inspector, with foldable sections for explosion, debris, and slicing configurations.
  • Shockwave Effects: Add realistic shockwave forces that extend beyond the explosion radius to push nearby objects.
Created with AI

promo and docs

Mesh Explosion | Mesh explode System/ Mesh Slicing Framework

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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