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평점 만점의 리뷰가 11,000개 이상

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Alan Baylis
18개 사용자 리뷰
$15
1 - 10 / 18개 표시
사용자 리뷰
정렬 기준
F
No support for 2020.3.30f1
4 years ago
FaberVi버전 1.6
Bad.
이 리뷰가 도움이 되었나요?
0
0
s
Doesn't work. Please refund
5 years ago
suhorukovs버전 1.6
Many bugs in editor. I'm using unity LTS 2020.3.14.
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0
0
o
The code is a dll and cant be fixed on new unity versions, and destroy some meshes.
5 years ago
oliversitan버전 1.6
The plugin have a error and stop wen i want to modify the pivot and cant be fixed because the code is a dll, and destroy some meshes, i need a refund.
이 리뷰가 도움이 되었나요?
3
1
F
excellent, I use it for big projects!
5 years ago
FranklinLisboa버전 1.6
I've been working with the plugin for some time and I didn't have any problems. Great!
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0
1
s
Seems to work on 2019.4.4
5 years ago
sherwoodk버전 1.6
Still experimenting but I was able to get this to work on 2019.4.4. I didn't realize it at first, but I had to select the material first; then I had the option to select the triangles that I wanted to cut from the mesh. I was concerned that this wouldn't work with my version of Unity but so far, so good.
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0
0
I
Incredible
5 years ago
Iencli버전 1.6
This asset is THE time saver. Work well on unity 2019
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0
0
h
not useful
5 years ago
hara1230버전 1.6
The mesh (triangle) to be cut cannot be selected in the scene view. Assets that are not compatible with the latest version of unity should not be sold.
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0
0
t
Just bad
6 years ago
t-ley버전 1.6
I would definitely pass on this after it locks it doesn’t select nothing just a bad asset, glad I didn’t buy any more of this developers tools
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0
0
s
Highly recomended
6 years ago
sobek버전 1.6
Another one of those "must have assets". Saves me a ton of work as I no longer need to recreate or edit the meshes in 3d modeling softwares. This is the best and the quickest option for me. The instructions are easy to understand the support from the devloper is great too.
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0
0
j
Indispensable
7 years ago
jeromeWork버전 1.6
One of those assets you just need in your toolkit. Great for breaking up assets downloaded from the asset store, but I also use it as part of my optimisation. First mesh merge and atlas a large group of gameObjects (using an optimisation tool like SimpleLOD or ProDrawcallOptimiser) - this ensures that everything's using the same atlased material. Then break up into more sensible chunks using MeshCutter so that occlusion culling can do its magic. Developer is super fast to respond, and helpful, even when you ask stupid questions. Highly recommended.
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1
0
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