11,000 種類を超える 5 つ星アセット
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10 万人を超えるフォーラムメンバーが支持
すべてのアセットを Unity が審査済み
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s
Doesn't work. Please refund
5 years ago
suhorukovsバージョン 1.6 で
Many bugs in editor. I'm using unity LTS 2020.3.14.
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0
0
o
The code is a dll and cant be fixed on new unity versions, and destroy some meshes.
5 years ago
oliversitanバージョン 1.6 で
The plugin have a error and stop wen i want to modify the pivot and cant be fixed because the code is a dll, and destroy some meshes, i need a refund.
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3
1
F
excellent, I use it for big projects!
5 years ago
FranklinLisboaバージョン 1.6 で
I've been working with the plugin for some time and I didn't have any problems. Great!
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0
1
Still experimenting but I was able to get this to work on 2019.4.4. I didn't realize it at first, but I had to select the material first; then I had the option to select the triangles that I wanted to cut from the mesh. I was concerned that this wouldn't work with my version of Unity but so far, so good.
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0
0
Another one of those "must have assets". Saves me a ton of work as I no longer need to recreate or edit the meshes in 3d modeling softwares. This is the best and the quickest option for me. The instructions are easy to understand the support from the devloper is great too.
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0
0
j
Indispensable
7 years ago
jeromeWorkバージョン 1.6 で
One of those assets you just need in your toolkit.
Great for breaking up assets downloaded from the asset store, but I also use it as part of my optimisation. First mesh merge and atlas a large group of gameObjects (using an optimisation tool like SimpleLOD or ProDrawcallOptimiser) - this ensures that everything's using the same atlased material. Then break up into more sensible chunks using MeshCutter so that occlusion culling can do its magic.
Developer is super fast to respond, and helpful, even when you ask stupid questions.
Highly recommended.
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1
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
言語選択
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