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Alan Baylis
18 User Reviews
$15
Showing 1 - 10 of 18
User Reviews
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F
No support for 2020.3.30f1
4 years ago
FaberVion version 1.6
Bad.
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0
0
s
Doesn't work. Please refund
5 years ago
suhorukovson version 1.6
Many bugs in editor. I'm using unity LTS 2020.3.14.
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0
0
o
The code is a dll and cant be fixed on new unity versions, and destroy some meshes.
5 years ago
oliversitanon version 1.6
The plugin have a error and stop wen i want to modify the pivot and cant be fixed because the code is a dll, and destroy some meshes, i need a refund.
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3
1
F
excellent, I use it for big projects!
5 years ago
FranklinLisboaon version 1.6
I've been working with the plugin for some time and I didn't have any problems. Great!
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0
1
s
Seems to work on 2019.4.4
5 years ago
sherwoodkon version 1.6
Still experimenting but I was able to get this to work on 2019.4.4. I didn't realize it at first, but I had to select the material first; then I had the option to select the triangles that I wanted to cut from the mesh. I was concerned that this wouldn't work with my version of Unity but so far, so good.
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0
0
I
Incredible
5 years ago
Ienclion version 1.6
This asset is THE time saver. Work well on unity 2019
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0
h
not useful
5 years ago
hara1230on version 1.6
The mesh (triangle) to be cut cannot be selected in the scene view. Assets that are not compatible with the latest version of unity should not be sold.
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0
0
t
Just bad
6 years ago
t-leyon version 1.6
I would definitely pass on this after it locks it doesn’t select nothing just a bad asset, glad I didn’t buy any more of this developers tools
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0
s
Highly recomended
6 years ago
sobekon version 1.6
Another one of those "must have assets". Saves me a ton of work as I no longer need to recreate or edit the meshes in 3d modeling softwares. This is the best and the quickest option for me. The instructions are easy to understand the support from the devloper is great too.
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0
j
Indispensable
7 years ago
jeromeWorkon version 1.6
One of those assets you just need in your toolkit. Great for breaking up assets downloaded from the asset store, but I also use it as part of my optimisation. First mesh merge and atlas a large group of gameObjects (using an optimisation tool like SimpleLOD or ProDrawcallOptimiser) - this ensures that everything's using the same atlased material. Then break up into more sensible chunks using MeshCutter so that occlusion culling can do its magic. Developer is super fast to respond, and helpful, even when you ask stupid questions. Highly recommended.
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