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m
Working perfectly on old systems
5 months ago
manurocker95버전 3.55
I just purchased this to test if I could use it on 5.6.6 for Nintendo 3DS and it surprisingly works like a charm. You can't have many modifiers at the same time due to cpu consumption but it works!
Thanks for keeping this on the store.
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0
0
D
One of the best asset
5 years ago
De-Blasio-Corporation이전 버전 3.51
I think it is one of the best asset on Unity.
Nice work.
I hope to see something else with fluid or fake/Fluid simulation
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3
6
I just started using Mega-Fiers. All I have to say is this asset is amazing. As a beginner, I had a few questions and the developper was quick to reply all of my questions.
You really get a huge bundle of great useful modifiers for the money.
Really happy with my purchase. Thank you for this great asset!
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3
4
G
Works in HDRP
6 years ago
GameDeveloper1111이전 버전 3.51
I bought this for the conform script. It lets you conform one mesh onto another, like a projection but without completely flattening the original mesh onto the target object. Instead the mesh drops down as if from gravity to conform to the target object.
And this script worked in HDRP. I used this script to solve my issue of grass and trees floating a bit above hilly terrain. With the conform script it now looks realistic.
이 리뷰가 도움이 되었나요?
6
2
A
Excellent customer service!
6 years ago
AnimatingFelix이전 버전 3.48
Aside from the really great product, Chris has helped me not only for things about the scripts for Mega-Fiers, but also helped me with other problems as well. Chris is really informative and knowledgeable.
If you buy Mega-Fiers, you're not only buying the product, but also the excellent and rare customer server that it comes with.
Thank you Chris!
이 리뷰가 도움이 되었나요?
8
1
M
AR Not working
7 years ago
Medici-edu이전 버전 3.48
When I built in Unity 2019.1.5f for AR Foundation, it didn't work. And the tutorials are too old to adjust current version.
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2
57
퍼블리셔 답변:
7 years ago에 답변됨
Hi There
I have not had a single email or support ticket or even a forum post from you regarding this, can i ask why you haven't contacted me before deciding to leave a 1 star review, usually when someone has a problem with our asset they submit a support ticket and we sort out the problem. There is no reason at all for MegaFiers not to work with AR, I am sure it is just some method for file io or something that can easily be defined out like it is for other platforms, so if you could maybe submit a ticket showing any errors in the console you get we can fix it, if you don't submit a report then how can we fix what we don't know about?
I have built a simple test project with the AR packages added, made a scene with an object being deformed, built it, played it and it worked just fine.
Chris
b
Bend With Skinned Mesh
7 years ago
backflipbedlem이전 버전 3.48
Hi Chris,
I'm trying to use the Bend, with a skinned mesh renderer, but not getting any joy. Is this an option, or should i use your morph setup instead of Unitys?
Cheers,
Lee
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2
3
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