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Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Chris West
82 User Reviews
$150
Showing 1 - 10 of 82
User Reviews
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Still Waiting for a Response
5 months ago
ssssohon version 3.55
I have sent several emails with my inquiries, but it has been a week and I still haven’t received a reply. It’s disappointing.
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0
0
m
Working perfectly on old systems
5 months ago
manurocker95on version 3.55
I just purchased this to test if I could use it on 5.6.6 for Nintendo 3DS and it surprisingly works like a charm. You can't have many modifiers at the same time due to cpu consumption but it works! Thanks for keeping this on the store.
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0
R
The best asset!
5 years ago
RainBow88on previous version 3.51
Good
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0
4
D
One of the best asset
5 years ago
De-Blasio-Corporationon previous version 3.51
I think it is one of the best asset on Unity. Nice work. I hope to see something else with fluid or fake/Fluid simulation
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3
6
n
Great Asset with great support!
5 years ago
netposton previous version 3.51
I just started using Mega-Fiers. All I have to say is this asset is amazing. As a beginner, I had a few questions and the developper was quick to reply all of my questions. You really get a huge bundle of great useful modifiers for the money. Really happy with my purchase. Thank you for this great asset!
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3
4
G
Works in HDRP
6 years ago
GameDeveloper1111on previous version 3.51
I bought this for the conform script. It lets you conform one mesh onto another, like a projection but without completely flattening the original mesh onto the target object. Instead the mesh drops down as if from gravity to conform to the target object. And this script worked in HDRP. I used this script to solve my issue of grass and trees floating a bit above hilly terrain. With the conform script it now looks realistic.
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6
2
A
Perfect
6 years ago
ALLUCYNEon previous version 3.49
must have asset. time saver and active Support
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4
2
A
Excellent customer service!
6 years ago
AnimatingFelixon previous version 3.48
Aside from the really great product, Chris has helped me not only for things about the scripts for Mega-Fiers, but also helped me with other problems as well. Chris is really informative and knowledgeable. If you buy Mega-Fiers, you're not only buying the product, but also the excellent and rare customer server that it comes with. Thank you Chris!
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8
1
M
AR Not working
7 years ago
Medici-eduon previous version 3.48
When I built in Unity 2019.1.5f for AR Foundation, it didn't work. And the tutorials are too old to adjust current version.
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2
57
Reply from publisher:
replied 7 years ago
Hi There I have not had a single email or support ticket or even a forum post from you regarding this, can i ask why you haven't contacted me before deciding to leave a 1 star review, usually when someone has a problem with our asset they submit a support ticket and we sort out the problem. There is no reason at all for MegaFiers not to work with AR, I am sure it is just some method for file io or something that can easily be defined out like it is for other platforms, so if you could maybe submit a ticket showing any errors in the console you get we can fix it, if you don't submit a report then how can we fix what we don't know about? I have built a simple test project with the AR packages added, made a scene with an object being deformed, built it, played it and it worked just fine. Chris
b
Bend With Skinned Mesh
7 years ago
backflipbedlemon previous version 3.48
Hi Chris, I'm trying to use the Bend, with a skinned mesh renderer, but not getting any joy. Is this an option, or should i use your morph setup instead of Unitys? Cheers, Lee
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