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It almost done what I needed to
2 years ago
Music_Corner基于版本2.2.5
It does not support multiple objects in one Vox file. I mean it odes support it but the final mesh is not optimised. It is just separated meshes which are not combined in general. So it optimises each mesh but not creating one combined optimised mesh unfortunately
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2
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l
Don't buy this asset (2023)
3 years ago
luciano182基于版本2.2.5
The asset just don't work as they mention.
The optimization doesn't work. The MagikaVoxel .obj has less vertex than the generated with this toolbox.
And when you try to import a voxel with a relative "big" size (> 256 256 256), it freezes all unity editor.
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1
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来自发布商的回复:
回复时间 3 years ago
The rendering system will iterate through triangle list not vertice list, so saving vertice count is meaningless. Another reason for having more vertice is two adjacent faces don't share vertice, so they can have their own normal directions. This will prevent the model from looking smooth with certain shaders.
Rigging works fine, just that when you rig something like a player, I wish there was more smarter way to select bones. And when placing bones, there's no mirror mode so you need double time. I guess it's an "okay" if you have plenty of patience and time.
But the real problem is the "Skeletal Animation Editor" and making avatar prefab.
It SUCKS.
When you create an avatar prefab from Rigging editor, the avatar's pose gets messed up, and almost unable to fix it. Skeletal animation editor just doesn't support that.
So you end up with no avatar or going back to blender, which means a waste tons of time.
I won't use this asset again until this problem is fixed..
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The import process and prefabs it generates are surprisingly slick. Really nice way of doing it. I had issues not detecting URP but if you tick show hidden shaders you can find them.
I would really like to give this tool 4 stars, however the optimisation algorithm is incorrect. Moenen are you fixing this? Seems like a major problem for anyone wanting to use your models. The sparkles referred to in this guys post makes them pretty unusable, and your unoptimised models are just too large:
"After using this tool for a while and preparing to ship I noticed an odd error where an outline detection algorithm was having odd sparkling bits. Upon further investigation in turns out all the generated meshes have bad t junctions where edges do not connect causing issues where there is no depth. The algorithm needs fixed to make sure there are no t junctions."
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4
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