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Moenen
86개 사용자 리뷰
$14.99
1 - 10 / 86개 표시
사용자 리뷰
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M
It almost done what I needed to
2 years ago
Music_Corner버전 2.2.5
It does not support multiple objects in one Vox file. I mean it odes support it but the final mesh is not optimised. It is just separated meshes which are not combined in general. So it optimises each mesh but not creating one combined optimised mesh unfortunately
이 리뷰가 도움이 되었나요?
2
0
l
Don't buy this asset (2023)
3 years ago
luciano182버전 2.2.5
The asset just don't work as they mention. The optimization doesn't work. The MagikaVoxel .obj has less vertex than the generated with this toolbox. And when you try to import a voxel with a relative "big" size (> 256 256 256), it freezes all unity editor.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
3 years ago에 답변됨
The rendering system will iterate through triangle list not vertice list, so saving vertice count is meaningless. Another reason for having more vertice is two adjacent faces don't share vertice, so they can have their own normal directions. This will prevent the model from looking smooth with certain shaders.
a
It works... but really not quite.
4 years ago
aq12361버전 2.2.5
Rigging works fine, just that when you rig something like a player, I wish there was more smarter way to select bones. And when placing bones, there's no mirror mode so you need double time. I guess it's an "okay" if you have plenty of patience and time. But the real problem is the "Skeletal Animation Editor" and making avatar prefab. It SUCKS. When you create an avatar prefab from Rigging editor, the avatar's pose gets messed up, and almost unable to fix it. Skeletal animation editor just doesn't support that. So you end up with no avatar or going back to blender, which means a waste tons of time. I won't use this asset again until this problem is fixed..
이 리뷰가 도움이 되었나요?
0
0
t
Purchase rather than deal with MagicaVoxels exporting
4 years ago
typane버전 2.2.5
Forgot I had this, saved me a lot of time dealing with orientation issues at object level and helped streamline dev between the artist and myself
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0
0
t
Smooth Import from MagicaVoxel
5 years ago
tjh201버전 2.2.5
The import process and prefabs it generates are surprisingly slick. Really nice way of doing it. I had issues not detecting URP but if you tick show hidden shaders you can find them. I would really like to give this tool 4 stars, however the optimisation algorithm is incorrect. Moenen are you fixing this? Seems like a major problem for anyone wanting to use your models. The sparkles referred to in this guys post makes them pretty unusable, and your unoptimised models are just too large: "After using this tool for a while and preparing to ship I noticed an odd error where an outline detection algorithm was having odd sparkling bits. Upon further investigation in turns out all the generated meshes have bad t junctions where edges do not connect causing issues where there is no depth. The algorithm needs fixed to make sure there are no t junctions."
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4
0
C
不错的资源
5 years ago
Candy_Tang버전 2.2.5
还不错!希望作者继续更新,推出更多的功能,例如帧动画等 ,谢谢了 加油!
이 리뷰가 도움이 되었나요?
1
0
m
Works Great in 2020.1
5 years ago
mace44버전 2.2.5
After doing some test, I found this tool to optimize the mesh better than anything I've found. Great tool!
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1
0
a
very good
5 years ago
angelsky이전 버전 1.4.3
very good。。 buy it
이 리뷰가 도움이 되었나요?
1
0
C
Really best asset for voxels project!
5 years ago
CyberShamanGames버전 2.2.5
I love it!
이 리뷰가 도움이 되었나요?
2
0
A
Question about rendering
6 years ago
Asventi이전 버전 2.2.4
Can we have the same rendering as in MagicaVoxel, for example, the glass effect for transparent blocks?
이 리뷰가 도움이 되었나요?
3
0
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