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This asset is a fantastic addition to my toolkit. The functionality and quality are top-notch. However I recommend using a separate project for it to get full functionality especially if you want to export Textures since that function works only in Unity Standard Pipeline and require Standard Shaders.
I hope the developer will consider adding support for the Universal Render Pipeline in future updates that will give us ability to export textures.
Overall, this asset is a valuable resource for Unity developers working with the Standard Pipeline. I highly recommend it!
[Tested with Unity 2022.3.42 and Blender 4.2LTS]
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1
0
I thought it could do more than just a free obj exporter: more complex structures, skinned mesh, etc ....
Unfortunately, my experience shows that nothing can be exported except basic primitives.
In 90% of cases unity is blocked, then cracked
It doesn't matter the objects, it doesn't matter the unity version
It is an opinion and a personal experience: total disaster!
I want my money back !
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4
0
It only export FBX when I'm in the Unity Editor but when I build a standalone exe it keeps looking for Texture Export prefabs and fails to export. It lacks documentation and the support email and forum have not seen new responses for a year. I don't know if this product is abandoned, but it's really a great exporter if it worked like advertised.
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3
0
It didn't work and I tried contacting the dev for these past 3 months now with no luck. They won't respond and Unity can't do anything if the dev doesn't respond, so your purchases are not really protected. I'd be happy to change the review if I hear back, but at this point in time, i'm disappointed in a product I cannot use. Please don't purchase this. I see many also are having my issue and it's best to save yourself the hassle :( Even if you're desperate for this feature (like I was) it is not worth losing your money and time on a non-functional exporter. Sorry for the harsh review.
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5
0
M
Great tool
4 years ago
Masashi-Wada基于上一个版本 1.6.0
It's very simple to use.
I was able to build a very good automated polygon reduction workflow in combination with other tools.
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