Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.45f1 | Compatible | Compatible | Compatible |
FEATURES
• Lightning fast!
• Fully multi-threaded!
• 40+ deformers!
• Meshes can be saved!
• Easily extendable!
• Works in worldspace!
• Custom editors and handles!
LIMITATIONS
Deform runs on the CPU. While it is incredibly fast, you should not expect to get performance comparable to vertex shaders. Because meshes are modified on the CPU each mesh has to be unique. This means that, unless dynamically batched (which comes with its own performance costs), each mesh will require a new draw call. Deform is not meant to be used at a massive scale. If you need to deform an entire world, tons of meshes, or an incredibly high poly model use vertex shaders.
Use shaders if you need speed, use Deform if you need modularity and ease-of-use.
ACKNOWLEDGEMENTS
Thanks to Thomas Ingram for going the extra-mile to help with editor scripting.
Thanks to Alexander Ameye, William Besnard, Raphael Herdlicka and David Carney for beta testing and giving crucial feedback.
Additional massive thanks to the following contributors for helping develop Deform into the best tool it can be:
sabresaurus, Brullworfel, favoyang, and HitCache
CONTACT
I love seeing creative and cool uses of this tool. If you make something you're proud of I'd be honored if you showed it to me!
You can find me on the interwebs at these addresses:
If you need help with Deform, I'd love it if you created an issue on the repository instead of sending an email so other people can find the solution. That being said, feel free to reach out about anything! I'm always happy to talk shop :)