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i originally was trying to own all olivr assets...
i bought the original asset like 7 or so years ago to support it to help it get further along.
cscape version 2 was promised years ago for example
this is why i havent bought the chroma key asset because it never progress it feels.
deckard render ive been waiting to actually progress because it cant really be used professionally since it can only export in 1 single asset and not export separate passes like the depth pass.
and i feel like cscape and all the other assets are going to go through the same treatment forcing the people who supported it originally to have to buy it again. any reviews from original supporters are then gone like my original deckard render review
이 리뷰가 도움이 되었나요?
1
0
Really good asset, just what I needed for my game but now I need to see about getting this to work with URP. This will be project ready for my needs. Thank you for this.
One last update, just an FYI, the URP and HDRP fixes are there, I have seen in the comments where they weren't, there is a link to it in the Unity 2018 HD SRP support folder.
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0
0
R
A great idea, horrible execution, zero support, zero enhancements
2 years ago
Rensoburro_Taki버전 1.0.5
all said in the title!
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0
1
퍼블리셔 답변:
2 years ago에 답변됨
Sorry that you are dissapointed.But if you don't say whats wrong with it, I cant resolve any problems.
U
Love it with just one issue
2 years ago
Unknown_Engineer버전 1.0.5
its mentioned a fair bit in the reviews, but doesn't seem to support URP which is upsetting due to the potential. Other then that, its still worth the money
이 리뷰가 도움이 되었나요?
0
0
a
Questionable.
3 years ago
androneallen버전 1.0.5
The idea behind this system is brilliant, but there is a lack of interest from the developer. However, if you have some time and experience, you can make this work even in URP. I feel bad that such a huge system is not addressed more strongly.
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11
0
Great for a base set up but always seems glitchy when it comes to lighting. I have to switch the streets layer to default (or w/e) to match Invector's ground collision layer just to get the TPC to work. But then it seems there's issues with lighting from street poles. When trying to generate "foliage" you get an error that it doesn't even exist anymore and then you also get
UnassignedReferenceException: The variable rooftopHolder of CSRooftops has not been assigned.
You probably need to assign the rooftopHolder variable of the CSRooftops script in the inspector.
CScape.CSRooftops.OnDestroy () (at Assets/CScape/Scripts/CSRooftops.cs:342)
This is all out of box issues.
As I said, unless I'm doing something wrong (was fresh install), it's VERY glitchy.
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6
0
The CScape system itself functions but could certainly do with some improvements. Even the demo scene included has buildings in the middle of the road in spots, which is far less than ideal & doesn't instill one with a lot of confidence. I'd still have rated it higher if it weren't for the lacking support (see below).
As mentioned in other comments, there is apparently a beta for v2.0 available through Discord. I attempted to contact the developer a few times through private message on Discord & was ignored utterly for weeks on end until I finally gave up. Honestly, even an "I'm sorry, I can't help you with that" would have been acceptable, but instead I was blatantly ignored. As such, I'm forced to leave my first ever "bad" review, which I truly hate to do. Despite that, I feel the need to caution anyone else who might purchase this product expecting any sort of assistance.
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9
1
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