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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

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Ultimate Game Tools
36개 사용자 리뷰
$90
1 - 10 / 36개 표시
사용자 리뷰
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E
One of the best LOD tools
2 years ago
EricPedersen버전 1.62
I bought this long time ago and it has always been my go to choice for LOD. It works very well. Takes LOD to a whole new level. Especially if you have only high poly models.
이 리뷰가 도움이 되었나요?
0
0
t
Best purchase I have made even at full price
6 years ago
tabates이전 버전 1.52
Bought this literally 5 minutes ago, already downloaded and installed and generated LODs for objects that I did not have one for and allowed me to fix all the rendering issues I was having due to having so much detail in all my prefabs (it is a large world/level). Well worth the money and simple to use, takes less than 5 clicks of the mouse to create LODs for anything you need.
이 리뷰가 도움이 되었나요?
0
1
c
Best
6 years ago
cmyd이전 버전 1.52
Really amazing work, it's a little buggy but it does what it says, I'm really happy with the purchase, I just have one question, If made LODs for an object and delete the scripts will there be a problem with it?
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0
0
d
Materials went crazy after I use the Mesh simplifyincluded script
7 years ago
danunbox이전 버전 1.51
Materials went crazy after I use the Mesh simplify included script. Do you know how to fix it ?. How can I: Swap UVs & Generate Lightmap Change Normals to Calculate. Adjust Smoothing Angle ?
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5
1
i
Outdated Becareful!!!
7 years ago
ivangarciafilho이전 버전 1.51
I Had to fix some issues and warnings on Unity 2019.1.3, the tool doesn't come with batching tools (like create "X" LODs for thousands of objects, then save each one as a prefab on selected folder or apply any changes to all of them at once). There's no way of adding to the least LOD level an impostor using The amplify Impostors except if i change from their LOD custom component to Unity's built in LOD group component. They also didn't update that tool since 2017, or any of their other tools/assets since 2017 and none of the other customers reviews were answered since 2017 yet. Would be nice to see something like HLOD implementation, something like adding automaticaly an "impostor" to the least LOD and a brush to select the vertices i won't any change instead of using spheres.
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17
0
P
GREAT ASSET BUT ONE PROBLEM
7 years ago
POY1이전 버전 1.51
Hello, I created LODS for 75 prefabs and the LODS total size is 100MB, since I am developing for mobile this is too much, the meshes are saved to disk, is there any way I can reduce the size?
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5
1
b
So much time Won !!
7 years ago
blackant이전 버전 1.51
The asset is pretty simple to use, well explained and do his works perfectly ! A must have.
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1
0
3
wow
7 years ago
30035172이전 버전 1.51
incredible p.s working unity 2018.3 no issues
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3
0
j
Works Great!
7 years ago
jeremyinteractive이전 버전 1.51
This is my favorite way to optimize skinned meshes. Saves tons of time and works great. For far off complex prefabs like buildings, Amplify Imposters http://bit.ly/2LqZKaF works very well.
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1
2
k
Poorly
8 years ago
kmk68이전 버전 1.51
With a larger number of objects, the duration of the script is comparable to the savings in rendering.
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0
8
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