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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
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6000.0.23f1 | 兼容 | 兼容 | 兼容 |
2021.3.34f1 | 兼容 | 兼容 | 兼容 |
The Performant Localization System (PLS) gives you complete control over your game's translations while optimizing for either CPU or memory usage — it's your choice! Whether you're working on a small project or a large-scale game, PLS adapts to your needs and ensures smooth performance across the board.
With a focus on minimizing memory garbage generation, PLS delivers optimal performance while you manage your translations.
With PLS, translations are dynamically loaded from one or multiple .csv files, depending on your setup. You can even divide these files by Zones to only load the translations you need, when you need them — boosting efficiency and keeping your game fast.
You can (if you want) say goodbye to old key-based translation systems. PLS allows you to manage your translations cleanly, using easy-to-read native language text directly in your game.
Fully integrated with TextMesh Pro, you can present your text beautifully in the UI.
Check out this complete game migration using PLS
Links to documentation
Performant Localization System
