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C
Amazing
6 years ago
Callumnibus이전 버전 1.3.11
Honestly, I haven't yet used this asset but I've been thinking about it's existence for a long time. I really wanted to make one myself but didn't really know how. This has saved me a load of time and I know it's going to massively clean up my projects. Can't believe unity doesn't have an inbuilt solution to this
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W
A must have to fully allow abstraction
6 years ago
WilliamBenichou이전 버전 1.3.11
One of the best assets I bought, very easy to use, but so powerful. This asset is nearly required to maintain a clean codebase ! Works straight out of the box.
Thanks for the time saving !
EDIT: Tested with unity 2019.0.3f6
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I
Excellent Tool for Projects of Any Size
6 years ago
IsaacDulin이전 버전 1.3.10
Unity has a lot of really great functionality built in, but robust support for interfaces is a pretty glaring hole that IUnified fills. Have you ever found yourself making a laundry list of switch case statements to handle the 8 different classes you have that all need their own implementation of some function? Did you look at that and decide that you should restructure the inheritance to fix it and end up with a base class that just consists of one abstract function? The final step for you is to download the IUnified asset and implement it as an interface. I'm certain that almost every Unity project not using this asset could restructure their project to be cleaner and simpler by using it. Lastly, I'll add that I reached out to the devlopers for some support, and I got a very quick response and a very quick resolution.
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I bought this asset, (apparently) not understanding the scope of interfaces in general. I'd just learned about them. Struggled for many hours trying to get what I wanted, and finally shot the author a frustrated email. The author and I talked back and forth over several detailed emails and he was incredibly helpful and patient. I wanted to take off a star for the lack of an included working demo, but with support like this, it's not necessary (but it would still be nice)
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really easy to setup, does exactly what it says.
impact on ideal class structure:
you need a container class that implement IContainer<IYourInterface> (names not accurates), and reference the container instead of the interface.
really acceptable changes in my case.
Just add a little visual studio template to create the container automatically when creating an interface.
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p
Works perfectly in 2019
7 years ago
paperclip007이전 버전 1.3.6
It does exactly what is says it does. It really helps for designing modular systems that work with Unity's drag and drop interface without needing to use abstract classes, which limit each class to only fitting into one archetype. I tested it in Unity 2019 and it works perfectly.
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J
Very simple and effective
7 years ago
JulienKuhn이전 버전 1.3.6
This asset is very well designed and does the job well. Works perfectly on the 2018 version!
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