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Easily localize content to support multiple languages. Text, Audio, Sprites, Textures, and even GameObjects can be localized!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.22f1
Compatible
Compatible
Compatible
Description

Half Full Localization is a fast and convenient suite of tools allowing you to focus on developing your game, not dealing with localization.


Current Features

  • Localize various data types, including Text, AudioClips, Textures, Sprites, and GameObjects
  • Font swapping for desired languages
  • Localized arguments to adjust text based on custom values
  • Automatic Right to Left text rendering for RTL languages
  • Character sequencing to reduce font asset bloat
  • Fully commented code with simple interactions to allow custom behaviour

CSV Support

Work collaboratively with translators in editors like Google Sheets then import localized values via CSV. Multiple CSV files can be referenced at once, so you can use discrete tabs for UI text, dialogue, audio references, or whatever you think of!


Multiplatform

HFL has no platform dependencies for runtime code, so you are free to use it on mobile, console, WebGL, and standalone evironments.


Clean and Commented Source Code

HFL includes fully commented C# source code, along with example scripts showing how to create your own custom localization behaviours.


Customizable

Many of HFL's features can be easily modified to suit your workflow, both by scripting and simply adjusting the preferences menu.


Examples Included

Multiple example scenes showing various localization components, as well as examples of how to create your own custom localization behaviours.

Technical details

Convenient editor tooling to make localization workflows as seamless as possible.

Localize text, audio, textures, sprites, game objects and more.

Full C# code access.

No platform or OS dependencies, HFL works on mobile, console, WebGL, and standalone.

Half Full Localization

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
3.7 MB
Latest version
1.0.0
Latest release date
Oct 12, 2021
Original Unity version
2019.4.22
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