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Parallax effects for 2D games. Enhance depth and immersion in your game environment instantly!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.0f1
Compatible
Compatible
Compatible
Description

VISU - 2D Parallax Solution

Full Parallax experience for your 2D game!


Parallax is when you can sense depth by the way the objects move. This script was made to help developers achieving that effect effortlessly and save hundreds of hours of work.


Enhance your game project with a touch of depth, adding immersion without sacrificing the classic charm of 2D games. Whether you're developing 2D Platformers, Metroidvanias, Endless Runners, Fighting Games, Retro Racing, or other Side-scrollers, a parallax effect can elevate the experience for your players.


It's very simple to set up, no coding required. Assign your backgrounds to the Parallax Manager, position them in the desired depth and there you go! 


Features:

  • Horizontal and Vertical Parallax
  • Group objects and use them in a single layer
  • Easy customization of intensity and depth
  • Works with Colliders2D
  • Works with Rigidbody2D movement

BONUS: Comes with Camera Follow script (but you can also use your own)

BONUS 2: Demo Scene + Backgrounds + a little player fella



Installation:

  1. Purchase the Solution from the Asset Store.
  2. Attach the Parallax Manager to an empty object
  3. Assign your Player, Camera and fine-tune the settings to your liking
  4. Place the objects in your scene at various depth positions (Z-axis)
  5. Assign the objects as Parallax Layer in the Parallax Manager
  6. That's it! Enjoy sweet Parallax effect!

Need more help?

See Documentation


About VISU 2D Solutions:

Explore our releases:


Technical details
  • Components:
    • Scripts
      •    VisuParallax.cs (Parallax Manager script)
      •    VisuCameraFollow.cs (Camera Follow script)
      •    PlayerScript.cs (Simple player movement script for the demo)
    • Custom Editor Scripts
      •    CustomVisuEditor.cs (Custom editor to enhance your interaction with the Parallax Manager)
      •    VisuCameraEditor.cs (Custom editor for the Camera Follow script)
    • Prefabs
      •    Scenario Prefab (Collection of backgrounds and foregrounds for the demo)
      •    Player Prefab (Simple player little fella for the demo)
    • Scenes
      •    Visu Parallax Demo Scene
  • Features:
    • Parallax Modes:
      • Z axis Parallax: Automatic parallax using the object's Z-axis.
      • Manual Parallax: Option to manually set up the Parallax Factor for each layer.
    • Directions:
      • X, Y: Horizontal, Vertical or Both.
    • More Settings:
      • Parallax Intensity
      • Horizon Distance
      • Image Preview Options
  • Other:
    • Works with Colliders2D
    • Works with Rigidbody2D movement
    • Support - I'm here to help

VISU - 2D Parallax Solution

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