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Adds effective level boundaries to keep your players contained with a few quick clicks. Includes functionality to generate the mesh needed to make your navmesh respect those boundaries as well.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.11f1 | Compatible | Compatible | Compatible |
2019.4.40f1 | Compatible | Compatible | Compatible |
Description
Build invisible boundaries around levels or zones to block the player and modify navmesh.
I've used some boundary tools in the past, and none of them met my expectations. I wanted better, so I built better.
Notable Features
- Add nodes to your scene that turn into a boundary with a few simple clicks
- Makes sure your navmesh and the AI that uses it respects the same boundaries your player does
- See the boundary being created in real-time without having to bake it
- Simple, lightweight, easy to use
As always, if you've got some comments, suggestions, or find some bugs, let me know through my email or the contact form on my website.
And don't forget to rate and comment to help us publishers out! :)
Technical details
Umbra Boundary Builder
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237 users have favourite this asset
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$15
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1
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License agreement
Standard Unity Asset Store EULALicense type
File size
28.6 KB
Latest version
2.5.2
Latest release date
Feb 23, 2024
Original Unity version
2019.4.40
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