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The Domik is a visual-scripting driven procedural house generator based on house modular systems.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.2.1f1
Compatible
Compatible
Compatible
Additional compatibility information

To work with URP or HDRP just update project materials as usual.

A scene with post processing is configurated to work with a Built-in pipeline and stored in the Extras folder as a .unitypackage.

Description

Documentation | Demo | Discord | Unity Forum | Roadmap


Help: domik.help@gmail.com


The main point of the Domik is an idea that you can take any house modular system and construct a procedural system based on it, so yeah, feel free to use 2D or 3D assets, medieval or sci-fi themes, roguelikes or story-driven games... Do what you want and the Domik will help you.


From the Domik perspective, a house is a collection of cells, and every cell is a bunch of house parts. The part is an abstract idea of some object in the house, and you can add or remove parts by the Pipeline. The Pipeline is a visual instruction of the generation of the house, you have to use it to describe how you want to construct it.

The Pipeline will make a collection of house cells and then the Domik will build it by the skins system. The skin is a collection of part builders.

Basically, The Domik ask the skin is it have a part builder for the part, and if it is, the Domik ask it to make it.

That's all.


So, to convert your modular system to the procedural generator you have to create skins from your assets, then you have to extract parts from skins and use these parts to define how to generate a house.


Or... you can just use an adorable low-poly house system that is included :D




Special Thanks:


Node Graph Processor: Antoine Lelievre

3D Models: Kenney

Textures: ambientCG, Poly Haven, cgbookcase, Share Textures

Technical details
  • Generation of room interiors with furniture.
  • Powerful visual scripting system - The Pipeline.
  • Supports of third party assets. Read More.
  • Seed number based generation, feel free to integrate it with your own procedural worlds.
  • Supports of all types of gameobjects, so you can place something like a spawn-point right in a house. Just use a furniture system.
  • In-Editor Generation.
  • Runtime Generation.
  • Multiple floors.
  • Stairs.
  • Mesh combine system is built-in.
  • 2D Assets support (example is not included yet).
  • Mobile, Consoles, WebGL and PC are supported.
  • HDRP, URP and Built-in scriptable pipeline are supported.

The Domik - A Procedural House Generator

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
2.1 GB
Latest version
1.01
Latest release date
Jan 3, 2022
Original Unity version
2020.2.1 or higher
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