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Generate 3d levels and buildings in a snap, using a Wave Function Collapse and a sophisticated configuration system
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.3f1 | Compatible | Compatible | Compatible |
2019.4.40f1 | Compatible | Compatible | Compatible |
설명
Generate 3d levels and buildings in a snap
Simply create a bunch of cube shaped tile prefabs, paint the tile faces to indicate how they connect, and let the generator automatically assemble them using the Wave Function Collapse algorithm. Advanced features give unparalleled control over the generation process.
Discord | Documentation | Forum
See full list of included demo samples
Basic Features
- Fast WFC generator
- Paint connectors between tiles (see video above)
- Control the frequency of individual tile occurrences
- Generate in the editor or at runtime
Advanced Features
- Use existing game objects and colliders as constraints to guide generation.
- Use big tiles that occupy the space of multiple cubes.
- Combination of color painting and color matching rules give tight control of connections while remaining manageable for huge tilesets.
- Configure multiple passes
More features and full source code can be found in Tessera Pro
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Tessera Procedural Tile Based Generator
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파일 크기
6.6 MB
최신 버전
6.3.1
최신 릴리스 날짜
2024년 7월 16일
원본 Unity 버전
2019.4.40
지원
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