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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

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Boris The Brave
29件のレビュー
$49.99
29件のうち 1 - 10を表示中
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G
Must-buy amazing tool with tons of features
3 months ago
Goularou以前のバージョン 6.3.1 で
Must-buy tool, extremely powerful (same for its API), with all kind of useful features and options, regularly updated, reliable; scant documentation & tutorial vs great samples to understand the incredible potential, exceeding my expectations... My game will be better: thanks Boris! Full review: This tool is a blessing, exactly what I expect from a Unity Asset Store tool: both powerful and preventing me from reinventing the wheel. I found, easily, all kind of Wave Function Collapse codes on internet, of all variety, quality included. - the closest useable one in Unity was for version 2019, with documentation from 8 years ago. - the best was is C# (yeah) but transposing it would have taken a very long time, definitely not worth the moderate price of this faboulus asset. AND, on top of being available directly, Tessera exceeded my expectations, bringing many incredible features (exclusion zones, 3D, complex base/footprint of the map before its generation), some of them that I would never have thought of! (like sphere, or even better, multipass generators) SO in a afternoon, here I am with an automated map better than I expected: thanks Boris the (Great) Brave! It would have taking me weeks, probably more, to achieve less than that, with way less ideas than that, and here, it is only few hours: what a return on investment! Finally, this is updated and improved/upgraded on a regular basis since years, and all the bugs reported by others are rather a double misunderstanding: 1) of the tool and its limitation (generation is complex and iterative, and the numerous options are creating non-compatible combinations) 2) and of their own mistakes in their instructions, contradictory so impossible to comply with / I made the same mistake at first And the API is incredible too: it is loaded with features, appears extremely powerful, but again, its documentation is very limited (syntax only) Few improvements (all minor comments): - worked perfectly on 2022 but the painting icons appear to disappear in 6000 (.2.7f2) / it does work in 6000, thus just a rough edge - documentation is a bit old (looks like not really updated, on the training part, since version 4 while this is version 6) - documentation is a bit limited: the quicker start is however excellent (and yes quick) so I could get the main concepts but the excellence of the tool and all its possibilities are difficult to understand from the documentation, while the potential of Tessera shows through the numerous samples - same for video tutorial (3 min about the basic stuff, with some tutorial for advanced scenarios evocated at the end, but not there, yet) - the painting (and painting cubes not attached to the object) is hard to review in my opinion - the errors are not well documented (so many people, me included, think that their errors of instruction is a bug as I said above / an exclusion zone out of the generation zone, or references tiles in the generation zone, or mutligenerators not aligned (brillant idea by the way) result in normal generation errors, but we dont know why) - hard to find out in the documentation that the multipass generation must set active then inactive an exclusion zone for the next generator, not very intuitive either as the exclusion indicates which generator it works with... - the paramaters are not well documented (recommended step limit for backtrack? maybe my question is stupid, as I still dont fully understand yet the potential of this tool) Those comments are there to be comprehensive and to help Boris, but are minor, and all about the documentation, compensated by the numerous samples where you learn a lot! This tool reconciliated me with the assets store where so many poor, sometimes fake or loose github imports are proposed, not to forget the useless "tools" done in 5 min by yourself with AI and by the way potentially made using AI by those theves / here it is clean professional code! The bottom line is that my game will be better thanks to this tool, that I would never have developed, lacking time, patience and even skills ! Additional thoughts: 1) while not needed, but desirable for huge worlds, use of DOTS (in particular jobs & burst with so-called NativeArrays, not sure ECS is useful, or even possible here) could be nice to get an order of magnitude for speed, and generate a mega world in a eye-blink! 2) didn't look into the Bolt module, as I dont use visual scripting 3) writing this at the time of the rising of AI made me scratch my head if this was not a tool potentially obsolete: the answer is most probably yes, BUT only someday since, at present time, where major commercial paid AI are totally unable to produce a picture of a city without any vehicles (as they only reproduce what they were fed with, i.e cities with cars: try it!), managing your own generation with your own assets is not only customized, it is quick (even more so with the "undo" off), and it is reliable!
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H
Unity Bolt (Ludiq) no longer works in Unity 2021 and newer
9 months ago
Helle以前のバージョン 6.3.1 で
Unity removed Bolt (by Ludiq) starting from Unity version 2021.1. Bolt was renamed and fully integrated into Unity as "Unity Visual Scripting". This change means the old namespaces “using Bolt;” and “using Ludiq;” no longer exist, and any asset or script using them will throw errors when opened in Unity 2021 or newer. To fix this, you must replace those old namespaces with the new one Unity uses. Follow these steps: Open Unity and go to the Console window. Click on the first red error. It will open the script that’s causing the problem. At the very top of the script, you will see two lines: using Bolt; using Ludiq; Delete both of those lines. Replace them with this one line instead: using Unity.VisualScripting; Save the script. Repeat the same steps for any other script that shows the same error. Important: Make sure Unity Visual Scripting is installed in your project. To check this, go to “Window > Package Manager”, click on “Unity Registry”, search for “Visual Scripting” and click Install if it’s not already installed. After doing this, the errors should disappear and your project should work normally using Unity’s new Visual Scripting system.
このレビューは役に立ちましたか?
3
0
S
Super asset
2 years ago
Server12以前のバージョン 6.3.0 で
i recomend.
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c
best procedural generator on the market
2 years ago
carrapaz以前のバージョン 6.2.1 で
for this price there is nothing like that, the autor is super friendly and willing to help out on his Discord. Super reccomanded 150/10
このレビューは役に立ちましたか?
0
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S
More than just WFC and procedural generation. Amazing (worth more than $50. shhhh, don't tell him)
2 years ago
SomeGuyEight以前のバージョン 6.0.4 で
Easily my best purchase from the unity asset store. For context, I have put over 200 hours (at least) working with the project so far. I did not know how to code before starting my project, but with the Tessera API, Boris's included projects, & a lot of head scratching, I have created a cave generation system for my game. If you just want a plug and play WFC asset. This has you covered. If you are like me and you want to make something more specific built of the foundation this asset has, Tessera, & Sylves have the documentation and API to make it happen. For my project, I had a few unique situations I was trying to figure out. When I asked about them on his discord, he ended up adding API into the project to accommodate me. Obviously, I will not ever expect that, but the fact that he went out of his way to accommodate me meant a lot. All Boris's projects have incredible documentation and will boost your project. Even if I am not using a WFC in the future, I will never need to find another grid library, because Sylves is incredible. (Sylves is a free library you can find on his website btw. You're welcome ;) ) Anyways, lots of positive here from me. Of all the assets I have bought, this has had the best support and best features.
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4
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s
Extremely intuitive, even though it has its flaws
2 years ago
sordidlist以前のバージョン 6.0.3 で
I wish all procedural generation assets were this intuitive! It's like building with legos, but automated and at scale. The other comments about bugs aren't unfounded, sometimes I encounter behavior I'm not even sure how I triggered, and sometimes I run into walls where something I thought would work, just doesn't. But, it's still the only procedural generation tool I've been able to pick up and use without sitting through hours of tutorials that I have to re-watch if I ever step away from a project and come back later.
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1
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P
Very good but extremely buggy!
3 years ago
Pixelkvist以前のバージョン 6.2.1 で
I really love this asset! It's a hidden gem that has completely unlocked procedural generation for me and has changed the way I approach projects as there are now so many more possibilities. That said, it has proven to be extremely buggy, at least for me since I use triangle grids so it might be different for other grid types. After basing my project around Tessera and working on the game logic for a long time, when it actually came to using Tessera in a serious workflow, I have run into so many bugs that disrupt my process completely. And they aren't small bugs, they sometimes break core parts of Tessera that makes using the tool almost impossible. Again, I am using triangle grids so if you are using another grid type, your mileage may vary. After about two weeks of trying to get a completely game-breaking bug fixed and finally getting a proper fix from Boris, I started working again, only to find another major bug a week later that makes Tessera unusable for me once more. I have had to put so much time into trying to explain the bugs to Boris and then wait for a fix. While he has been very helpful, I purchased this asset at full price expecting a serious game dev tool, I didn't sign up to beta test an unfinished product. Each new update also seems to introduce new bugs that break something that used to work fine before which then means I have to put even more time into trying to recreate, explain and then solve those bugs too. It's getting to be very time-consuming and frustrating, to say the least. The possibilties with Tessera are endless and it's a great tool but I have wasted so much of my time trying to fix all the bugs I run into that it has completely changed my opinion of the asset for the worse. I previously had a 5-star review but my review will remain at three stars from now on. At least until I am able to finish my game without any more major bugs.
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7
1
I
Amazing possibilities
3 years ago
Ignacii以前のバージョン 6.0.0 で
And amazing customer support. Fixed the error I reported the next day.
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1
0
t
Forget those other Assets - This is the way to go !
3 years ago
troynall以前のバージョン 5.2.0 で
Review the documentation. Play with the demo scene. You will immediately see why I made this as my "go to" choice of "dungeon generation". works at runtime as well. Important items I do need to mention - 1) Constraints 2) Pins Constraints Initial Constraints Pins fix think of a particular space for a certain tile(s) Area constaints(volume) for a subset of tiles Skyboxes boundary and Submeshes. Generator Constraints CountConstraint - < or > particular number. MirrorConstraint - symmetric. PathConstraint - contiguous paths between tiles and remebers the "properties" of paths. SeparationConstraint - spacing distance. And it has an API and the documents with examples- not just syntax but basic code to get you running with some runtime stuff. The pro version well worth the money !!! This asset has more perks and features than what I mentioned above. So before you burn $300 bucks on that over priced "Dungeon Archmaker" thingy look just at the documentation - https://www.boristhebrave.com/docs/tessera/6/articles/intro.html
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5
0
c
Extremely simple to learn! Awesome Tool!
3 years ago
cliffpriest以前のバージョン 5.2.0 で
Simple, fast, and effective! Great asset!
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2
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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