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r
Simple but Extremely Powerful Road Tool ⭐⭐⭐⭐⭐
2 months ago
rhezafatria이전 버전 2.2.0
I just tried this road asset, and honestly, I’m impressed.
Even though it’s free, the setup is straightforward, and the workflow feels very intuitive. You can create and adjust roads quickly without fighting the tool, which makes level design much faster and more enjoyable.
What I really like is how flexible it is — simple enough for quick prototyping, but powerful enough to be used in a real production environment. It saves a lot of time compared to manual road modeling and works great with Unity’s scene workflow.
Highly recommended for anyone building open environments, cities, or rural areas. Amazing value for a free asset.
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F
Fantastic system, easy to use
2 months ago
FreeRadical17이전 버전 2.2.0
I had been looking for ages for an effective and easy to use road system and it seems the developer was reading my mind. Adding it has really helped my city scenes look correct, and the fact that it includes a navigation element to it is also amazing.
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0
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R
We're going with the green!
2 months ago
Rayzngames이전 버전 2.1.1
I used it many times, and it is one of my go to tools for roads in my projects. It always delivers!
Doesn't matter what i want to make, if it has roads your asset makes it possible!
Thanks a lot for this really cool and useful tool!
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0
Thank you for making the only Spline Mesh system that actually works and makes sense.
For months now, I've been trying to find a Spline Mesh solution for a project and literally everything up until this has been poorly explained, and terribly made.
This has saved hours upon hours of hassle and i cannot thank you more.
If you take donations, I will send you something someday soon. Many Thanks.
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0
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퍼블리셔 답변:
3 months ago에 답변됨
Thanks so much for your kind words!
_
This is the best asset I’ve used for generating accurate road geometry
7 months ago
_GRID_이전 버전 2.1.1
I can hardly believe it’s free. I’m also using it to create tunnels.
Please consider adding new functionality and fixing the issue where one spline mesh won’t connect to another connector until I hit Ctrl+Z.
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0
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퍼블리셔 답변:
3 months ago에 답변됨
Thank you! Can you email me at maxi.barmetler@gmail.com with details to reproduce your problem?
D
Samples not visible
8 months ago
Devang2207이전 버전 2.1.0
This is a really amazing asset! You can restore the visibility of the 'Samples' folder by removing the '~' from its name to unhide it.
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1
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퍼블리셔 답변:
7 months ago에 답변됨
No, that's not how UPM packages work. samples need to be imported from the samples tab in the package manager. https://docs.unity3d.com/6000.0/Documentation/Manual/cus-samples.html
This is how it is possible for different sample packs to be optional.
R
Error importing resources
8 months ago
RemmentStar이전 버전 2.1.0
The resources are great, but I have encountered an issue with importing them. Despite multiple attempts, I am unable to import the samples from the resources. My sample import display is grayed out, while other resources from this asset can be imported normally. I am using versions 2022 and 6.1, and I hope this can be resolved. Thank you
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2
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퍼블리셔 답변:
7 months ago에 답변됨
Did you import the samples from the samples tab in the "in project" part of the package manager, like described here? https://youtu.be/ErAm611MCGQ
g
Easy to use and extremely flexible
a year ago
glassoftruth이전 버전 2.1.0
A really great asset for making all kinds of roads, also complete with intersections. Highly modular, easy adjustable with default Unity tools.
A must-have for complete beginners or just devs who don't gel with the default Unity splines!
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1
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퍼블리셔 답변:
a year ago에 답변됨
Thanks so much for your feedback!
Also, unity splines are a fairly new thing, so the connection to that isn't very good yet. I did add a MenuItem to convert all roads to unity splines, if com.unity.splines is installed; it adds splines as child objects to every road in the selection.
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