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Insanely cool asset, can't move it horizontally.
23 days ago
Darkslayer7741バージョン 1.5.1 で
I can't tell if I'm an idiot or what, but, is it possible to move the grid horizontally, and not just vertically through the arrows. Moving the MAST_Holder, doesn't and neither does adjusting off-set settings within the MAST panel.
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Really good tool
3 months ago
OxyRyZzingバージョン 1.5.1 で
Pretty simple to use and very useful to make quick level art and level design with ready assets.
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a
AMAZING
4 months ago
arnosf1996バージョン 1.5.1 で
Man you is a life savior, please post a video teaching how to configure the custom road tilesets to mast paint area tool, im looking for a documentation of it please
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Easy to use and customize. Thanks for making it free!
The only issue I encountered was a null reference error when opening the MAST windows after moving the tool folder (FSP) into a subfolder of Assets (which I usually do for all external assets)
This was resolved by moving the FSP folder back to the root of the Assets folder.
Tested with Unity 2022.3 with URP.
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This tool is Great! But our projects must build without URP.
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パブリッシャーからの返信:
4 months ago に返信
You're referring to the materials. I include materials for each render pipeline. There are full instructions in the text file in the root MAST folder.
I found this staging tool very useful and easy to use. Honestly, somedays I just open up unity to use this tool. The only thing that I can think of to improve this tool is making a version that can be used by players in a game. Besides that, it's a very easy to use tool and I highly recommend it.
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I couldn't use it with my assets plus I have a pink plane I can't even select to delete.
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パブリッシャーからの返信:
5 years ago に返信
If you're seeing a pink grid, then you're probably using the universal render pipeline. You need to drag the urp shaders onto the grid, eraser, and paint area materials in the fsp/mast/etc folder.
The grid is meant to be unclickable. If toggling the grid (G) won't allow it to disappear, then for some reason, MAST cannot find the existing grid GameObject. You can use the script posted here "https://answers.unity.com/questions/613728/how-do-i-remove-a-game-object-that-is-not-visible.html" by Can-Baycay, to delete the grid GameObject. I will be utilizing some of this code in the future to fix this bug.
Lastly, MAST is really intended for modular models that have a common shared base size. You can see that the demo scene models are all 1x1x1, 2x1x1, and 2x2x1, all multiples of 1. If you need to use a different size grid, like 0.5 or anything, you can adjust the X/Z and Y grid sizes under the MAST settings tab.
If you have any further questions, please reach out to me via Discord at https://discord.gg/eMKJ5U5
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