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Global Illumination Proxy is a light manipulation
framework that allows the emulation of indirect global illumination in Unity, with support for all Unity versions & platforms and optimizations for great performance on Mobile systems.
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Global Illumination Proxy can be upgraded to InfiniGRASS and Sky Master UTLIMATE for $49 and Sky Master UTLIMATE also upgrades to all other major ARTnGAME assets from $9 to $59.
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Windows Demo:
Atrium GI Demo with Sky Master ULTIMATE Volumetric Lighting
Create spectacular indirect lighting using minimal resources and Unity lights, for maximum compatibility and performance. The system uses shadowless point lights to emulate the bounced lights from surfaces.
The system has been created to deliver realistic GI, scalable depending on the hardware target. It supports all Unity light types (point, spot and directional) and works on all platforms and in both Unity Free and Pro.
The "hero follow" mode allows for GI in open environments, where only the grid close to hero may cast indirect lighting.
New in v1.5
- Second light bounces for enhanced GI accuracy
- IBL Proxy for Sky color based lighting.
- Area lights Proxy (with point lights), GI enabled.
- Support for Jove lights.
The framework is written in C# code and the source code is provided.
Video
If you have any requests for new features or feedback and for Mobile demos, please visit the Unity forum thread.
For support, contact me via [Facebook] [E-mail] More info on the official website *******************************************
For tutorials & latest information, visit the ARTnGame forum.
*******************************************
ARTnGame Discord Channel
ARTnGame Asset Upgrades Guide
---------------------------------------------------------------------------------
Global Illumination Proxy can be upgraded to InfiniGRASS and Sky Master UTLIMATE for $49 and Sky Master UTLIMATE also upgrades to all other major ARTnGAME assets from $9 to $59.
---------------------------------------------------------------------------------
Windows Demo:
Atrium GI Demo with Sky Master ULTIMATE Volumetric Lighting
Create spectacular indirect lighting using minimal resources and Unity lights, for maximum compatibility and performance. The system uses shadowless point lights to emulate the bounced lights from surfaces.
The system has been created to deliver realistic GI, scalable depending on the hardware target. It supports all Unity light types (point, spot and directional) and works on all platforms and in both Unity Free and Pro.
The "hero follow" mode allows for GI in open environments, where only the grid close to hero may cast indirect lighting.
New in v1.5
- Second light bounces for enhanced GI accuracy
- IBL Proxy for Sky color based lighting.
- Area lights Proxy (with point lights), GI enabled.
- Support for Jove lights.
The framework is written in C# code and the source code is provided.
Video
If you have any requests for new features or feedback and for Mobile demos, please visit the Unity forum thread.
For support, contact me via [Facebook] [E-mail] More info on the official website *******************************************
For tutorials & latest information, visit the ARTnGame forum.
*******************************************
ARTnGame Discord Channel
ARTnGame Asset Upgrades Guide
Global Illumination Proxy
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License agreement
Standard Unity Asset Store EULALicense type
File size
31.8 MB
Latest version
1.7.4
Latest release date
Mar 27, 2023
Original Unity version
4.3.4
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