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This asset do not work in version unity 2018.2.5f1
6 years ago
After install this asset has not appeared in file menu
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Reply from publisher:
replied 6 years ago
As indicated in the User Guide, you access this via the Window Menu, not File
e
please help! how to install it?
9 years ago
ezmemoon previous version 2.0
Unity suggestd do not chose ''GO AHEAD"whill I import the plugin, I chouse the other button. I got a error: Assets/FontSetter/Editor/FontEditor.cs(2486,22): error CS0619: `UnityEditor.EditorApplication.SaveAssets()' is obsolete: `Use AssetDatabase.SaveAssets instead (UnityUpgradable) -> AssetDatabase.SaveAssets()' I checked the 13 pages manual, could not find how to fix this problem. please help! by the way I use Unity 5.6
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y
Pls update this plugins
9 years ago
yixiaoqingyuzon previous version 2.0
Hi,John Pope I bought the FontSetter plugins from the Unity asset store,but i found a error in Unity 5.6.0f3 when i use this plugins,the reason is Unity5.6.0f3 changed it's textures default setting(maybe,i dont know) but the FontSetter plugins dont support it. Can you update this plugins? Thx!
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c
Great~!!
9 years ago
csictotoon previous version 2.0
I have a problem with use uGUI text, i can use the custom font before packed, it's fine; But i packed the font, than use it(packed), the text is show nothing, can you help me, please? (for unity 5.5)
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a
A must have package
9 years ago
abyadon previous version 2.0
fonts are essential on games and you need package like this to customize your fonts. I love it. And the price WOW!
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c
A very helpful add-on
9 years ago
crimsongaiaon previous version 2.0
Works exactly as described and is extremely simple to use, an excellent all round tool to have.
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S
Easy to use!
10 years ago
Seisekion previous version 2.0
This worked great for my low-res pixel fonts!
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v
Time saver
10 years ago
vladstrutzuon previous version 2.0
A great time saver. The editor works as advertised. Some little problems I had and observations (not the editor's fault): - you cannot rename "Editor Default Resources" folder - Bitmap font are not re-sizable and do not support the rich-text color option - Letter pivots must be at the top of the letter for vertical align to behave normally Thanks! PS: I found the pivot thing to be kind of complicated so I modified the code to take constant height, constant pivot, and made my source image a long single row file (it became a 4096x32 file) For those interested the modified code I put is in FontEditor.cs at line 1717. I just replaced the "else" and used the Auto-set Glyphs without smart: else { int textureHeight = 32; // You have to modify this by hand for different texture heights Rect theFullRect = new Rect( xMin - floodfillPadding, 0, xMax - xMin + 1 + floodfillPadding * 2, textureHeight ); newNode.rect = theFullRect; newNode.pivot = new Vector2( 0, textureHeight ); }
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c
Excellent Tool!
10 years ago
cristimson previous version 2.0
Works perfectly in Unity 5. Saved me countless hours of work! Highly recommended! (make sure to watch the YouTube tutorial on your first try, is easy and simple).
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S
Great stuff
10 years ago
Shinzironineon previous version 1.16
Easy to use and works as expected. Saved me a lot of time. The developer helped me with my usecase as well. Thanks!
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