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11,000 種類を超える 5 つ星アセット

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hpjohn
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This asset do not work in version unity 2018.2.5f1
6 years ago
After install this asset has not appeared in file menu
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6 years ago に返信
As indicated in the User Guide, you access this via the Window Menu, not File
e
please help! how to install it?
9 years ago
ezmemo以前のバージョン 2.0 で
Unity suggestd do not chose ''GO AHEAD"whill I import the plugin, I chouse the other button. I got a error: Assets/FontSetter/Editor/FontEditor.cs(2486,22): error CS0619: `UnityEditor.EditorApplication.SaveAssets()' is obsolete: `Use AssetDatabase.SaveAssets instead (UnityUpgradable) -> AssetDatabase.SaveAssets()' I checked the 13 pages manual, could not find how to fix this problem. please help! by the way I use Unity 5.6
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y
Pls update this plugins
9 years ago
yixiaoqingyuz以前のバージョン 2.0 で
Hi,John Pope I bought the FontSetter plugins from the Unity asset store,but i found a error in Unity 5.6.0f3 when i use this plugins,the reason is Unity5.6.0f3 changed it's textures default setting(maybe,i dont know) but the FontSetter plugins dont support it. Can you update this plugins? Thx!
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c
Great~!!
9 years ago
csictoto以前のバージョン 2.0 で
I have a problem with use uGUI text, i can use the custom font before packed, it's fine; But i packed the font, than use it(packed), the text is show nothing, can you help me, please? (for unity 5.5)
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a
A must have package
9 years ago
abyad以前のバージョン 2.0 で
fonts are essential on games and you need package like this to customize your fonts. I love it. And the price WOW!
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c
A very helpful add-on
9 years ago
crimsongaia以前のバージョン 2.0 で
Works exactly as described and is extremely simple to use, an excellent all round tool to have.
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S
Easy to use!
10 years ago
Seiseki以前のバージョン 2.0 で
This worked great for my low-res pixel fonts!
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v
Time saver
10 years ago
vladstrutzu以前のバージョン 2.0 で
A great time saver. The editor works as advertised. Some little problems I had and observations (not the editor's fault): - you cannot rename "Editor Default Resources" folder - Bitmap font are not re-sizable and do not support the rich-text color option - Letter pivots must be at the top of the letter for vertical align to behave normally Thanks! PS: I found the pivot thing to be kind of complicated so I modified the code to take constant height, constant pivot, and made my source image a long single row file (it became a 4096x32 file) For those interested the modified code I put is in FontEditor.cs at line 1717. I just replaced the "else" and used the Auto-set Glyphs without smart: else { int textureHeight = 32; // You have to modify this by hand for different texture heights Rect theFullRect = new Rect( xMin - floodfillPadding, 0, xMax - xMin + 1 + floodfillPadding * 2, textureHeight ); newNode.rect = theFullRect; newNode.pivot = new Vector2( 0, textureHeight ); }
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c
Excellent Tool!
10 years ago
cristims以前のバージョン 2.0 で
Works perfectly in Unity 5. Saved me countless hours of work! Highly recommended! (make sure to watch the YouTube tutorial on your first try, is easy and simple).
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S
Great stuff
10 years ago
Shinzironine以前のバージョン 1.16 で
Easy to use and works as expected. Saved me a lot of time. The developer helped me with my usecase as well. Thanks!
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高品質なアセット
11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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10 万人以上のフォーラムメンバーが支持
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