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s
A little fix. And thanks.
3 months ago
shiniadon version 2.6 (SEEDS)
我生成2D地牢的时候遇到了点小问题,墙壁朝向总是不对,我把Dungeonizer第881行的created_tile.transform.Rotate(Vector3.forward * (90 * (tile - 4)));改成了created_tile.transform.Rotate(Vector3.forward * (90 * (4 - tile)));就好了,生成的瓦片地图非常完美,感谢作者。
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S
Its Crazy how good this is!
a year ago
Sly3055on version 2.6 (SEEDS)
It crazy how good this is! I spent much more money on other generators that just didn't work. This one is amazing! It did take me a little to understand it, and once i got passed that it has been working wonders!
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0
0
Reply from publisher:
replied a year ago
Hello! thanks for wonderful comment. We are working on new stuff to add but our aim is always to be easiest and fastest to be work with. Have a nice day!
u
Awesome!
4 years ago
unity_BA5C04B42E51F3E3991Aon previous version 2.0 (A new aproach)
A lot of people reported issues, I had none! Worked great from the start and I would totally recommend this over other dungeon generators. And for 4.99?? PERFECT!
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0
Reply from publisher:
replied 4 years ago
Thank you very much <3
P
Exactly what I needed
5 years ago
PuppyGamingDevon previous version 2.0 (A new aproach)
Great asset, super easy to use! Great price for what it is as well. I had an issue but I was promptly supplied with how to resolve it by another customer in the support Discord. Recommended ++
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0
0
Reply from publisher:
replied 2 years ago
Thank you!
B
Great asset and nice support.
5 years ago
BellokTVon previous version 2.0 (A new aproach)
It does what it is meant to do; it does have a minor learning curve. You can't ask for more for the price. I did have some issues with my wall prefabs being placed where they didn't belong, so I went straight to the forum. This seemed to be an issue specific to me... In short, the dev gave me his discord link and we both screen shared so we could each see what the other was doing. We got most of the kinks worked out today. I still have one issue left, but I have no doubt that we will get that fixed as well.
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S
Really good asset
5 years ago
SpangelyWalnutson previous version 1.5.1 (Stylish Spawns)
I was having issues with getting procedural generation to work and this came in really handy. Although I am having a couple of issues such as getting the player character to spawn. Still a really helpful asset.
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b
This should be JUST the tool, not a complete project
5 years ago
breban1on previous version 2.0 (A new aproach)
Why is this a complete project and not just a tool to create random dungeons? Bad idea. Convert the package to be just the tool to create dungeons, along with a simple sample use and I'll re-rate.
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3
2
Reply from publisher:
replied 2 years ago
Hi, lots of time passed but yeah it is now in a tool category. Thanks for feedback!
G
very nice
5 years ago
GreenTraveleron previous version 2.0 (A new aproach)
lovit, simple to use and makes random layouts for dungeons a click of a button.. one thing id like to see addressed is the corridor width, i love how the length is random with some short and some long hallways, but they are too skinny for standard size characters so an option to make them wider would be great.. however awesome job, thanks for making this
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2
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s
Nice asset...
6 years ago
spaceyjaseon previous version 1.4.3 (Fixed Fancy Corridors)
This is a nice little asset that works well, especially if you want to jump start a 3D dungeon. There are a couple of issues around certain doors/corners (3D) that are easily fixed as the code is fairly straight-forward to read and adjust. Throw the right prefabs into it and a navmesh works well with it, item spawners and it produces some really nice results. Recommended.
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T
Loads of runtime errors.
6 years ago
Trokkoon previous version 1.5.1 (Stylish Spawns)
Getting loads of runtime errors when generating a dungeon. D:/unity_proj/test/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/FastAction.cs(24,45): error CS1644: Feature `out variable declaration' cannot be used because it is not part of the C# 4.0 language specification (It seems like the error appears once for every room) Workaround was to manually go into Player Settings-->Other settings and change "Scripting Runtime Version" to ".NET 4.x Equivalent". Maybe you guys should update your code to use 4.x equivalent code instead of outdated syntaxes. Other than that, great job. :)
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2
0
Reply from publisher:
replied 6 years ago
well, we dont include this package :com.unity.textmeshpro@2.0.1 Thanks for heads up for textmeshpro users.
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