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I
The only part I struggled with, solved easily with this
2 months ago
InUnityWeUnite이전 버전 2.18.9
I messaged the dev and they got back to me instantly, which already put me on a good path. I already struggled with dungen Gen, but the features of this asset made me realise how much more I was missing. Auto props, connectors etc removed a lot of hassle I had before.
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0
0
I used a free asset before to save money, I should've just bought DunGen from the beginning to save time
Pros
+Highly detailed docs
+Active discord
+I don't have problems with overlapping walls/doorways like I did in other proc-gen assets
+You can customize dungeons to your desire
+You can set rules for what connects to what, what paths gets blocked with what object
+Customize room structure/layout
Cons
-I really wish there were YouTube videos to go along with the pdf. Not necessary, I just don't like to read xD
I still need to work with it more, but it's wonderful. Get it on sale while you still can, I wish I had just started with this
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4
0
t
Literally amazing
a year ago
tjoallan1337이전 버전 2.17.4
I was thinking about coding procedural dungeons myself but when I tried this I realized that you get soo many functions and stuff you can literally make any level in a matter of seconds
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1
0
Using this asset for years and never had problem. If any problem appeard, the developer was always super fast to help with instructions or even push the fix to the assetstore. You can generate any types of dungeon with this asset. It has every tool you need and its very intuitive.
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5
0
r
Best asset I've purchased, and I bought hundreds
a year ago
rexxthunder이전 버전 2.16.0
I keep coming back to this asset. I've been participating in game jams, and this tool is amazing for creating levels quickly. It's incredibly easy to use, has great documentation, and is extremely powerful. There are countless ways to use it—it's not just for generating dungeons; you can use it for any kind of game. I even used it to make a marble racing game! If you'd like to see a game I created using this tool, search for 'rexxthunder wizard's dungeon' on itch.io.
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5
0
Here is my 2 week experience with it.
Advantages:
1. Ease of use is very high, the core is that you only need to consider where the door of your room, the door size of how much, do not need to think about a wall or a piece of floor procedural generation of the implementation process.
Next, you need to consider the range of room generation quantities, the number and rawness of room branches, the room prefabs you add to the room collection, etc.
This way you can safely concentrate on the design of the room shape rather than the procedural implementation of the joints. I really like the design concept of this tool. The ease of use for the user is well thought out. 2.
2. provides the necessary feedback events, such as level generation events, etc., which allows you to extend the tool to make it applicable to your project design, such as networking projects.
3. The Boundary Debug display is very good, so it is easy to place your Doorway components to determine where your room doors are, how big they are, and what direction they are facing.
Disadvantages:
None (no problems found for now)
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2
0
M
Out of this world
a year ago
Mynameismow이전 버전 2.16.0
By far the easiest to use and most intuitive generation asset out there on the store!
Request from for the creator - would be amazing if this could have a unity spline system integration - Would pay $$ for said extension.
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3
0
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