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This editor tool allows you to generate mazes of any size while being as resource-efficient as possible.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.42f1
Compatible
Compatible
Compatible
Description

This is a simple to use editor tool with which you can calculate and then display mazes.

Its a two step process, which means you can display the same maze in many different ways.


Optionally, this tool can display the generated mazes with as few gameobjects as possible, to be resource-efficient.

You can scale the mazes to any size you wish, with direct control over wall height and thickness, "spaciousness" of the path amidst these walls and more.


You can assign any material to the walls, with additional options to automatically adjust UV scaling for uniform texture tiling and orientation.


For a complete list of features, please see the Technical details.


Feel free to contact me with any questions at jesterway@posteo.de

Don't get lost in the maze! ;D


Technical details

Allows you:

1. to calculate mazefiles, that hold the size and "layout" of a new maze, and

2. to display any such mazefile in your scene with various parameters.


The following options are avaliable:

  • Logical Size of the maze.
  • Loop chance, aka, how many dead-ends or loops are in the layout of the maze.
  • Position and Rotation of the whole structure can be specified beforehand.
  • Space between walls, wall thickness and wall height can be changed freely.
  • Has a performance option to unify adjacent walls, making use of as few gameobjects as possible. This can be turned off, if you wish to edit the walls in a more granular way.
  • Your own materials can be assigned to the walls and the floor respectively.
  • Features options for automatic adjustments of UV rotation and scale. The tiling and the orientation of your textures will be accurate on each face.
  • Toggle option to remediate texture flickering, aka "Z-Fighting".
  • Option to create walls at all gaps in the maze, should you want to open or close certain passages later.
  • Option to create smaller inner walls within the regular walls, should you wish to work with partially transparent materials to simulate a hedge - this can give a nice visual effect to the viewer.
  • All walls are uniquely named in the hierarchy and ordered by orientation, either X or Y.
  • This tool doesn't make use of any prefabs - everything is created by code.


Custom Maze Generator

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License type
File size
217.1 KB
Latest version
1.0.4
Latest release date
Apr 2, 2025
Original Unity version
6000.0.42
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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