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평점 만점의 리뷰가 11,000개 이상

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Alexander Kotov
18개 사용자 리뷰
$10
1 - 10 / 18개 표시
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B
If you like Bezier, you'll LOVE this!
6 years ago
BlackManatee버전 1.21
I started with Unity in early 2009, and it seems like I've been looking for a good, quick Bezier tool ever since. I've tried MANY of the curve tools in the Asset Store, and (at least at the time I bought them) most either lacked Bezier at all, or used it ineffectively (e.g., control handles couldn't be pulled or freed). A few featured decent Bezier tools but were hugely complicated, offering numerous features that I just didn't need -- nor did I have time to sift through them in order to get the Bezier system working right. Bezier Master is everything I had been looking for, and more. The curve-generating system is at least as easy to use as Blender's is, and it's very easy and intuitive to generate single meshes (tubes or roads) and mesh-series (objects strung along the curve like train cars). My favorite part is actually the simplest: I've always preferred to use Bezier for creation of complex but smooth camera paths -- so the provision of the simple animation script was a big plus for me. One more thing: it probably takes longer to read this review than it does to learn Bezier Master. Highly recommended! UPDATE: One minor suggestion would be to include a prefab ability so that the actual Bezier curves could be used in different scenes. Even if it just involved exporting the point coordinates, it would allow users to re-create their Bezier curves rather than tying them to the scene where they were created. Perhaps that's a feature, but I see nothing about it in the readme doc.
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1
0
H
Powerful
6 years ago
Harley3517버전 1.21
Easy to use and powerful. Recommended!
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0
0
A
Nice asset
6 years ago
Asyraf26버전 1.21
I have error once import, about "Editorstyle does not contain a definition for 'foldoutheader'.
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0
0
퍼블리셔 답변:
6 years ago에 답변됨
Hello, Asyraf! If you have troubles, you can email me at newbeedevinc@gmail.com.
k
Works great
6 years ago
kfirmon이전 버전 1.2
Simple and powerful tool.
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0
0
C
No support of adding node in between 2 nodes
6 years ago
C-Gabriel이전 버전 1.2
It works pretty well, but it lacks the core functionality of adding a node in between 2 nodes. There's a button that adds a node only at the end of the spline.
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0
0
퍼블리셔 답변:
6 years ago에 답변됨
Hello! Thanks for review! That's fixed now!
m
Best and most affordable bezier tool
7 years ago
master_rigel이전 버전 1.2
This is the best and least expensive bezier tool I've tried. With the ability to set the object origin and bezier root origin individually it providrs very easy snapping of pieces like roads. Keep up the good work.
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0
0
퍼블리셔 답변:
6 years ago에 답변됨
Thanks for the great review ;)
l
top
7 years ago
lipo95이전 버전 1.1
Hi, is there a way to apply a collider for 2D project ? I would like to make a road for a car that has to jump on hills
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0
0
퍼블리셔 답변:
7 years ago에 답변됨
Hello, yes, just add mesh collider on generated mesh, and it will be work!
s
Simple but powerful, what I needed!
7 years ago
senkal_이전 버전 1.1
I needed a tool which will allow me to easily define curve and give me API to work with. I know there are really awesome and powerful spline/bezier assets but I didn't need that. I needed to basically get Math and ability to do with it what I want. This asset suits my needs perfectly, really well done! I would gladly pay for it, but since it is free, can't complain. Highly recommended if you just need the "basic" logic and want to do something custom on top of that.
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1
0
K
Hey, worked super nice, but bugged out quickly.
7 years ago
KalleRathjeMadsen이전 버전 1.1
Hey, worked super nice, but the "control points" stopped showing after 5 minutes, and i cant get them to show again, even after a restart. Do you have any suggestions as to what i can do about it?
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0
0
퍼블리셔 답변:
7 years ago에 답변됨
Hello! Can you contact me on sanyaoff93@gmail.com?
M
Works good
7 years ago
MarshallVisions이전 버전 1.1
Ended up being what I primarily am using to make roads. Doesn't crash or get all manged up which is alot more than I can say about some of the other things I tried using. Thanks for this useful free resource.
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1
0
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