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1 - 10 / 97개 표시
사용자 리뷰
정렬 기준
r
not work on ios
5 years ago
rileex버전 1.2.0
not work on ios errors on xcode
이 리뷰가 도움이 되었나요?
1
0
z
Facebook Banner ad not working
6 years ago
zeeshanm버전 1.2.0
I have purchased your asset. I implemented all things accordingly as you said, It works good in editor. It load next scene too. However It doesn't work on android devices. As facebook banner give AdSize error. this way it doesn't load next scene. I only purchased this asset for facebook banner issue. If issue still persist. Its not good I am using Unity 2019.2.0
이 리뷰가 도움이 되었나요?
0
0
m
Needs to be fixed/updated for current version of Unity
7 years ago
mandeep-wsu버전 1.2.0
Please fix this for the latest version of Unity. The UI used for adding Ad Networks and ordering them is broken in version 2018 3.5f1. And I suspect its broken in later versions as well. (I tried using this Very Simple Ads Monetization & Mediation package with App Advisory's Geometry Jump template) **UPDATE/FIX** Didn't get any help from the publisher but, I got this working by messing with the player settings under, BUILD SETTINGS>PLAYER SETTINGS>Scripting Define Symbols. I added the following AADEBUG;CHARTBOOST;ENABLE_ADMOB;APPADVISORY_ADS;AADOTWEEN. You may need to mess around with adding some of these and then messing with the APP Advisory Settings under, WINDOW>APP ADVISORY>SETTINGS. So if you add ENABLE_ADMOB in Scripting Define Symbols check it in the settings as well. Next you'll need to make sure you have the ADMOB SDK imported. Hope that helps someone. (I have not tested the actual ads on a mobile device yet but, at least the Unity Settings are working for me now. For ADMOB you will need to edit the info.plist file after the Xcode project is generated and add the following: <key>GADApplicationIdentifier</key> <string>ca-app-pub-YOUR APPLICATION ID</string>
이 리뷰가 도움이 되었나요?
3
0
H
This is not even working!!!!!!!
7 years ago
Heden버전 1.2.0
When Im trying to change the ads settings it just saying "Welcome". I really need help and the support is not answering me? SO frivolous
이 리뷰가 도움이 되었나요?
1
0
A
Waste of money as well
7 years ago
AdamLiu이전 버전 1.1.4c
The memory in iOS built player just keep rising and rising in a few seconds and the app just crashes.... I didn't think it could be because of this plugin but I finally found out that it is... After switching to another ad plugin, everything works fine. Do Not recommend this at all.
이 리뷰가 도움이 되었나요?
1
0
J
No response
7 years ago
Johnsmith434버전 1.2.0
I bought this asset for the Ballx game made by this company, i placed a request two weeks ago for a fix and have never gotten a response. I will be more then happy to change my reviews if someone responses to my request and helps me.
이 리뷰가 도움이 되었나요?
3
0
M
This does not work!
7 years ago
M8ex버전 1.2.0
I attempted to display Admob ads using this asset but it did not work. Ads Init (Script) is not displayed as in Documentation. Playmaker action also did not work. I can not understand that there is no display of banner advertisement in Playmaker action. I think updating is necessary. You should not buy it at this stage!
이 리뷰가 도움이 되었나요?
3
0
w
caution
7 years ago
waledalqusaier버전 1.2.0
i found much errors when i building project i tried to contact to support unfortunately nothing response Beware of buying it
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1
1
P
Perfectly simple
7 years ago
PaulWtp버전 1.2.0
This Plugin make it Perfectly simple to integrate ads.
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0
1
u
very bad assets
8 years ago
unity_GYOBY_TOYS버전 1.2.0
I purchase this asset to create Admob Ads for an easy way, but it's not working, when I create InitAds in the unity hierarchy the Ads Network not shown also the document is outdated, I need refund
이 리뷰가 도움이 되었나요?
4
0
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