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Most excellent reactiveX implementation
2 years ago
grinnyjoaoon version 7.1.0
With a bit of effort, the resources provided by UniRx can be adapted to some principles of functional programming. However, there's a newer implementation (github.com/Cysharp/R3). If you'd like to use it, install it *first* from NuGetForUnity *and then* from the Git url in Package Manager. Using just one of these methods won't work. My editor version is 2021.3.35f1 (LTS). Cheers!
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M
Fantastic asset
3 years ago
Mikhalchevon version 7.1.0
Lifebuoy for development
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E
Fantastic asset
3 years ago
Ekzalphantosson version 7.1.0
I've been using it in all of my projects ever since I was introduced to it by a friend a few years ago. Very easily lets you manage and coordinate events. The best use case is subscribing to button clicks without changing the scene, so your commits don't clash with those of other people working on the project
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It's really handy and nice react for unity, but there some issue with recent version. I found that something like OnMouseDownAsObservable function doesn't work with Unity's new input system.
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g
Good implementation
4 years ago
geronimo_desenvolvimentoson version 7.1.0
A very nice implementation of Rx, in Unity.
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h
Rx is always right.
4 years ago
hanyoungparkon version 7.1.0
Don't talk professional without knowing Rx.
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2
5
r
Really enjoying the RX patterns
5 years ago
ronburgundyon version 7.1.0
I really enjoy working with RX patterns in Unity and this asset makes that a breeze. I believe a lot of projects could benefit from the advantages of reactive programming styles.
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