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g
Most excellent reactiveX implementation
2 years ago
grinnyjoao버전 7.1.0
With a bit of effort, the resources provided by UniRx can be adapted to some principles of functional programming. However, there's a newer implementation (github.com/Cysharp/R3). If you'd like to use it, install it *first* from NuGetForUnity *and then* from the Git url in Package Manager. Using just one of these methods won't work. My editor version is 2021.3.35f1 (LTS). Cheers!
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4
0
E
Fantastic asset
3 years ago
Ekzalphantoss버전 7.1.0
I've been using it in all of my projects ever since I was introduced to it by a friend a few years ago. Very easily lets you manage and coordinate events. The best use case is subscribing to button clicks without changing the scene, so your commits don't clash with those of other people working on the project
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0
0
g
Good implementation
4 years ago
geronimo_desenvolvimentos버전 7.1.0
A very nice implementation of Rx, in Unity.
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0
0
h
Rx is always right.
4 years ago
hanyoungpark버전 7.1.0
Don't talk professional without knowing Rx.
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2
5
r
Really enjoying the RX patterns
5 years ago
ronburgundy버전 7.1.0
I really enjoy working with RX patterns in Unity and this asset makes that a breeze. I believe a lot of projects could benefit from the advantages of reactive programming styles.
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