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Without coding, create; per-character, dynamic linear/ non-linear voiced/ text/ unplanned interaction /storyboard stories in node canvas. Usable in game, cutscenes, dialogue, interaction w/wo UI.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.15f1
Compatible
Compatible
Compatible
Description

Runs in Unit 2021 and higher


● Character Interaction ( Non linear , linear & unplanned)

● Character Dialogue ( Non linear , linear & unplanned)

● Text and Voiced narrative content

● Storyboarding ( with individual image settings )

● General Narrative content creation

● Per- dialogue & action function assignment ( NO FUNCTION LIMIT)

● Text Localization ( NO LANGUAGE LIMIT)

● voice Localization 🎙( NO LANGUAGE LIMIT)

● Sound effect Localization🎜🎜 (NO LANGUAGE LIMIT)

● Cutscene 🎬

● Visual Storytelling ( canvas / export view / export interactable HTML)

● Dynamic audio file generation ( for game/ cutscenes )

● Storyteller Timeline scrubbing

●per-branching interaction audio generation ( every possible outcome)

● and more


if you are creating game specific components like a character health and score system, you will need to code that as it is outside of the scope covered by storyteller, however storytellers game bridge tools can read this data and modify it if you have modified it to be modified externally.


Join the DISCORD for user guid info, tips, developer support :



There are two components to this tool:

A full pre-production tool set for your narrative content creation and a production tool set for bringing your content to life in game.


Dispite the file size. ONLY about 200KB is used in your game.


By creating your narrative content visually you see the present and future of your content simultaneously, making it easy to create dialogue, tell compelling and dynamic stories and make changes at any moment.

You can then quickly and easily it in your game.

Character interactions are set in the Storyteller Timeline editor and a simple but efficient visual scripting condition system allows you to execute any function per node.

This is all a visual process and you see only what you wish to see.and it takes just one button click to have your canvas data ready to use in game.


Collaboration and sharing of your story among team members is efficient. You can share a single storyteller story files which anyone with storyteller can view and edit.

There are currently three example scenes in the package.


Detective Bot (basic setup for a mini mystery game)

好きじゃないよ❕ (Basic setup for a visual novel in English and Japanese)

NPC Walkup(basic setup for NPC interction)

Technical details

● Character Dialogue / Interaction (collision trigger / event trigger w/wo UI)

● Text and Voiced narrative content

● Storyboarding (varying image styles and scaling w/wo Audio)

● General Narrative content creation (game/ non game related)

● Text Localization ( no language limit)

● voice Localization 🎙 ( no language limit)

● Sound effect Localization🎜🎜 ( no language limit)

● Cutscene Setup 🎬(event management systems)

● Visual Storytelling ( node canvas )

● Dynamic audio file generation for for all possible dialoge outcomes.

● Timeline scrubbing

Storyteller 2 ( Dialogue and Interaction Creation)

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License type
File size
275.5 MB
Latest version
3.1a
Latest release date
Feb 6, 2025
Original Unity version
2021.3.15
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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Storyteller 2 ( Dialogue and Interaction Creation)
$90