Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/6
Simple Sign-In with Google provides Google sign-in with OAuth 2.0 for Android, iOS, Windows, Mac, Universal Windows Platform (UWP) and WebGL apps made with Unity.
Any doubts? Try it in real apps! Need sign-in for other platforms?
● Google
● Apple
● Facebook
● X (Twitter)
● Telegram
● Microsoft
Authentication may be a headache, especially for beginners, especially on different platforms. So I decided to take a fresh look of current possibilities that Google and Unity provide at the moment. And after a week of research I said "Bingo!". My asset is an extremely simple solution with about 200 lines of code only. Lightweight, tiny and clean, with no massive plugins and 3rd party libs!
Benefits
● Cross-platform user auth for cross-platform games and apps
● No plugins, not 3rd party libs, no dependencies
● No impact to build size
● Get access tokens for integration with other Google services
● More security for client-server apps (get access tokens on a client, get all user data on a server to avoid tampering)
● JSON Web Tokens (JWT) validation
● SFSafariViewController is used on iOS (required by App Store review)
● Deep linking for Windows (UNITY_STANDALONE_WIN)
Setup steps
Please visit our GitHub for setup instructions.
Generic workflow (for platforms that support deep linking)
● Your app navigates users to Google using a default web browser
● Users perform sign-in to their Google account
● Google redirects users to your app (using deep linking when possible) and provides an authorization code in URI parameters
● The app is activated and obtains an authorization code
● The app exchanges the code for an access token
● The app requests user data with the access token (ID, name, email and other data according access scope defined)
Loopback flow for Editor and Windows (optional)
● Google redirects users to http://localhost:PORT/
● The app listens to localhost using HttpListener
Middlware flow for WebGL
● Redirect to Authorization Middleware is used to temporary save an auth code
● The app obtains the code from Authorization Middleware with a POST request
Known issues
Please visit our GitHub for known issues.
Support
● GitHub - Wiki
● GitHub - FAQ & Troubleshooting
● GitHub - Bugs & requests
● Discord - Questions, live chat with developers
● Unity Forums - Discussion
It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!
Any doubts? Try it in real apps! Need sign-in for other platforms?
● Apple
● X (Twitter)
● Telegram
● Microsoft
Authentication may be a headache, especially for beginners, especially on different platforms. So I decided to take a fresh look of current possibilities that Google and Unity provide at the moment. And after a week of research I said "Bingo!". My asset is an extremely simple solution with about 200 lines of code only. Lightweight, tiny and clean, with no massive plugins and 3rd party libs!
Benefits
● Cross-platform user auth for cross-platform games and apps
● No plugins, not 3rd party libs, no dependencies
● No impact to build size
● Get access tokens for integration with other Google services
● More security for client-server apps (get access tokens on a client, get all user data on a server to avoid tampering)
● JSON Web Tokens (JWT) validation
● SFSafariViewController is used on iOS (required by App Store review)
● Deep linking for Windows (UNITY_STANDALONE_WIN)
Setup steps
Please visit our GitHub for setup instructions.
Generic workflow (for platforms that support deep linking)
● Your app navigates users to Google using a default web browser
● Users perform sign-in to their Google account
● Google redirects users to your app (using deep linking when possible) and provides an authorization code in URI parameters
● The app is activated and obtains an authorization code
● The app exchanges the code for an access token
● The app requests user data with the access token (ID, name, email and other data according access scope defined)
Loopback flow for Editor and Windows (optional)
● Google redirects users to http://localhost:PORT/
● The app listens to localhost using HttpListener
Middlware flow for WebGL
● Redirect to Authorization Middleware is used to temporary save an auth code
● The app obtains the code from Authorization Middleware with a POST request
Known issues
Please visit our GitHub for known issues.
Support
● GitHub - Wiki
● GitHub - FAQ & Troubleshooting
● GitHub - Bugs & requests
● Discord - Questions, live chat with developers
● Unity Forums - Discussion
It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!
Simple Sign-In with Google
(37)
104 users have favourite this asset
(104)
$19.90
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
Secure checkout:

License agreement
Standard Unity Asset Store EULALicense type
File size
62.6 KB
Latest version
4.7
Latest release date
Oct 19, 2024
Original Unity version
2021.3.45
Support
Visit siteQuality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersUSD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR