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Monetize your Android or iOS app quickly and easily with this simple helper utility.
This asset requires minimal set-up, just your Unity Ads Placement information such as the Google Play and iOS store IDs and the placement ID's themselves. These can be entered quickly in your custom Inspector window and then you're ready to go.
See the full setup instructions below:
• Import the AdManager package into your Unity project
• Ensure you are on a mobile build platform (Android / iOS)
• Install the Advertisment package from the Package Manager if you do not already have it in your project
• Enable Ads from your Services window (Shortcut - CTRL + 9)
• Navigate to your Unity Ads dashboard and select your project, then select Monetization > Placements
• Create the ad types you require
• Copy your Store ID’s and your Placement ID’s (You’ll need these later)
• Create an empty game object in your first loaded scene and drag in the AdManager script onto it
• Populate the Android ID and iOS ID fields as required. If you do not require one or the other then just leave it blank
• Populate the videoID, rewardedVideoID and bannerID fields as required. If you do not require any of these then leave them blank
• Enable Test Mode during the development stage
• You’re now ready to go!
The functional methods included in the Ad Manager package are as follows:
• ShowStandardAd()
• ShowRewardedAd()
• ShowBannerAd()
• HideBannerAd()
• Plus several utility functions for validation
Further Information:
• The banner ads placement are customisable
• Optional method to initialise the Ad Manager with custom event handlers for OnError, OnDidStart and OnAdReady events
This asset requires minimal set-up, just your Unity Ads Placement information such as the Google Play and iOS store IDs and the placement ID's themselves. These can be entered quickly in your custom Inspector window and then you're ready to go.
See the full setup instructions below:
• Import the AdManager package into your Unity project
• Ensure you are on a mobile build platform (Android / iOS)
• Install the Advertisment package from the Package Manager if you do not already have it in your project
• Enable Ads from your Services window (Shortcut - CTRL + 9)
• Navigate to your Unity Ads dashboard and select your project, then select Monetization > Placements
• Create the ad types you require
• Copy your Store ID’s and your Placement ID’s (You’ll need these later)
• Create an empty game object in your first loaded scene and drag in the AdManager script onto it
• Populate the Android ID and iOS ID fields as required. If you do not require one or the other then just leave it blank
• Populate the videoID, rewardedVideoID and bannerID fields as required. If you do not require any of these then leave them blank
• Enable Test Mode during the development stage
• You’re now ready to go!
The functional methods included in the Ad Manager package are as follows:
• ShowStandardAd()
• ShowRewardedAd()
• ShowBannerAd()
• HideBannerAd()
• Plus several utility functions for validation
Further Information:
• The banner ads placement are customisable
• Optional method to initialise the Ad Manager with custom event handlers for OnError, OnDidStart and OnAdReady events
Simple Ad Manager for Unity Ads
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License agreement
Standard Unity Asset Store EULALicense type
File size
273.0 KB
Latest version
1.0
Latest release date
Oct 5, 2020
Original Unity version
2019.4.8
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